N Whitton, M Maclure - Discourse: studies in the cultural politics of …, 2017 - Taylor & Francis
Increasingly prevalent educational discourses promote the use of video games in schools and universities. At the same time, populist discourses persist, particularly in print media …
This paper shares the results of an interactive digital narrative (IDN) project, conducted at HKU University of the Arts Utrecht. We consider the potential of 'IDN for change', before we …
I Hopkins, D Roberts - Changing English, 2015 - Taylor & Francis
Studies of the way games and gaming align themselves with the pedagogy of the humanities have left behind a key discipline: that of literary studies, as opposed to literacy …
In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during …
B Haglund, L Peterson - IJREE–International Journal for Research …, 2018 - elibrary.utb.de
Board games are traditionally seen as an important Swedish leisure-time centre activity, but research regarding this activity is sparse. This study aims to fill part of that void through a …
D Nesbitt, A Müller - JALT Call journal, 2016 - ERIC
Educational digital games are often presented at Technology in Language Education conferences. The games are entertaining and are backed by research detailing how games …
L Carvalho, P Yeoman, J Carvalho - Conceptualizing and innovating …, 2021 - Springer
Abstract Fast Food da Politica (FFDP) is a learning network designed to promote social action in Brazil. In this chapter, we explore the role of key structural elements in FFDP (the …
N Whitton - Play and Learning in Adulthood: Reimagining …, 2022 - Springer
This is a book about play in adulthood and how play can make the world a better place. I will examine play and its relationship to learning beyond childhood. I will explore the …
N Whitton, A Moseley - European …, 2024 - papers.academic-conferences.org
In this paper we provide an original theoretical framework for conceptualising the relationship between play, games, and playfulness. This framework is intended to support in …