Virtual reality for emotion elicitation–a review

R Somarathna, T Bednarz… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition.
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …

A systematic review of wearable biosensor usage in immersive virtual reality experiences

H Guillen-Sanz, D Checa, I Miguel-Alonso, A Bustillo - Virtual Reality, 2024 - Springer
Wearable biosensors are increasingly incorporated in immersive Virtual Reality (iVR)
applications. A trend that is attributed to the availability of better quality, less costly, and …

LGGNet: Learning from local-global-graph representations for brain–computer interface

Y Ding, N Robinson, C Tong, Q Zeng… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Neuropsychological studies suggest that co-operative activities among different brain
functional areas drive high-level cognitive processes. To learn the brain activities within and …

Wearable eye-tracking system for synchronized multimodal data acquisition

M Yang, Y Gao, L Tang, J Hou… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Eye-tracking technology is extensively utilized in affective computing research, enabling the
investigation of emotional responses through the analysis of eye movements. Integration of …

Un-gaze: a unified transformer for joint gaze-location and gaze-object detection

D Tu, W Shen, W Sun, X Min, G Zhai… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This paper proposes an efficient and effective method for joint gaze location detection (GL-
D) and gaze object detection (GO-D), ie, gaze following detection. Current approaches …

Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation

C Bassano, M Chessa, F Solari - IEEE Access, 2022 - ieeexplore.ieee.org
Exergames and serious games, based on standard personal computers, mobile devices and
gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have …

Integrating Biofeedback and Artificial Intelligence into eXtended Reality Training Scenarios: A Systematic Literature Review

KL Blackmore, SP Smith, JD Bailey… - Simulation & …, 2024 - journals.sagepub.com
Background The addition of biofeedback and artificial intelligence (AI) in simulation training
and serious games has shown promising results in improving the effectiveness of training …

Ast-gcn: Augmented spatial temporal graph convolutional neural network for gait emotion recognition

C Chen, X Sun, Z Tu, M Wang - IEEE Transactions on Circuits …, 2023 - ieeexplore.ieee.org
Skeleton-based methods have recently achieved good performance in deep learning-based
gait emotion recognition (DL-GER). However, the current methods have two drawbacks that …

TASA: Temporal Attention with Spatial Autoencoder Network for Odor-induced Emotion Classification Using EEG

C Tong, Y Ding, Z Zhang, H Zhang… - … on Neural Systems …, 2024 - ieeexplore.ieee.org
The olfactory system enables humans to smell different odors, which are closely related to
emotions. The high temporal resolution and non-invasiveness of Electroencephalogram …

Virtual reality assessment and customization using physiological measures: A literature analysis

K Wood, AJ Uribe Quevedo, L Penuela… - Proceedings of the 23rd …, 2021 - dl.acm.org
Understanding the user experience requires gathering self-reported and physiological
information. In Virtual Reality (VR), heart rate, skin responses, gaze, brain, and muscle …