[HTML][HTML] The cognitive-affective-social theory of learning in digital environments (CASTLE)

S Schneider, M Beege, S Nebel, L Schnaubert… - Educational Psychology …, 2022 - Springer
For a long time, research on individuals learning in digital environments was primarily based
on cognitive-oriented theories. This paper aims at providing evidence that social processes …

[HTML][HTML] Gamification in management education: A systematic literature review

RJR Silva, RG Rodrigues, CTP Leal - BAR-Brazilian Administration …, 2019 - SciELO Brasil
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …

A research agenda for the why, what, and how of gamification designs: Outcomes of an ECIS 2019 panel

S Schöbel, A Janson, K Jahn, B Kordyaka… - … of the association for …, 2020 - research.cbs.dk
This report summarizes a panel session on gamification designs at the 2019 European
Conference on Information Systems in Stockholm, Sweden. The panel explored a research …

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.

FS Al-Hafdi, WS Alhalafawy - International Journal of …, 2024 - search.ebscohost.com
Gamification-based learning is a recent trend that has received increasing attention in the
last few years due to digital development. Gamification has emerged as a vital aspect of the …

How to provide competitors in educational gamification: The roles of competitor level and autonomous choice

Y Cao, SY Gong, YQ Wang, Q Zheng… - Computers in Human …, 2023 - Elsevier
Competition, a common gamification element, has been widely utilized in educational
gamification systems. However, the effects of competition on learning vary widely, and little …

[HTML][HTML] Analyzing relationships between causal and assessment factors of cognitive load: associations between objective and subjective measures of cognitive load …

N Minkley, KM Xu, M Krell - Frontiers in Education, 2021 - frontiersin.org
The present study is based on a theoretical framework of cognitive load that distinguishes
causal factors (learner characteristics affecting cognitive load eg, self-concept; interest; …

How leaderboard positions shape our motivation: the impact of competence satisfaction and competence frustration on motivation in a gamified crowdsourcing task

K Na, K Han - Internet Research, 2023 - emerald.com
Purpose Gamification is a booming motivational approach in information systems.
Leaderboards play a key role in gamification; however, there are mixed findings regarding …

More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification

Y Cao, SY Gong, Z Wang, Y Cheng… - Journal of Computer …, 2022 - Wiley Online Library
Background As one of the gamification elements, leaderboard, especially absolute
leaderboard, is widely used in educational gamification systems. However, empirical studies …

Exploring the relationships between gamification and motivational needs in technology design

J Tang, P Zhang - International Journal of Crowd Science, 2019 - ieeexplore.ieee.org
Purpose–Drawing upon the motivational affordance theory, this paper aims to investigate
how gamification design and human motivational needs are associated in extant literature …

The learning adversary-An experimental investigation of adaptive pedagogical agents as opponents in educational videogames

S Nebel, M Beege, S Schneider, GD Rey - Learning and Individual …, 2024 - Elsevier
Researchers struggle to apply insights from psychology to learning with video games as
individual differences while playing them vastly differ. In addition, some elements are …