[HTML][HTML] Using video games to improve the sexual health of young people aged 15 to 25 years: Rapid review

I Franco Vega, A Eleftheriou, C Graham - JMIR Serious Games, 2022 - games.jmir.org
Background Sexually transmitted infections and unintended pregnancies among young
people remain public health concerns in many countries. To date, interventions that address …

Retention and transfer of cognitive bias mitigation interventions: a systematic literature study

JE Korteling, JYJ Gerritsma, A Toet - Frontiers in Psychology, 2021 - frontiersin.org
Cognitive biases can adversely affect human judgment and decision making and should
therefore preferably be mitigated, so that we can achieve our goals as effectively as …

An empirical evaluation of transfer-of-training of two flight simulation games

HJE Korteling, AS Helsdingen… - Simulation & …, 2017 - journals.sagepub.com
Aim. The objective of this study was to collect evidence of transfer-of-training to professional
performance provided by two stand-alone PC-based flight games. Background. These …

The game-based learning evaluation model (GEM): measuring the effectiveness of serious games using a standardised method

E Oprins, G Visschedijk… - International …, 2015 - inderscienceonline.com
This article describes the background, design, and practical application of the game-based
evaluation model (GEM). The aim of this evaluation model is to measure the effectiveness of …

Characters with personality!

K Van den Bosch, A Brandenburgh, TJ Muller… - Intelligent Virtual Agents …, 2012 - Springer
Serious games offer an opportunity for learning communication skills by practicing
conversations with one or more virtual characters, provided that the character (s) behave in …

The relationships among simulation-based learning, creativity, and the learning approach in higher education

ANN Hui, MS Eason, RCC Cheung, LCH Lai… - Creative and …, 2021 - Springer
Simulation-based learning is a kind of discovery learning, and it is related to the learning
experiences from applying concepts and practical skills through electronic or artificial …

[图书][B] Measurement of effectiveness for training simulations

JE Korteling, E Oprins, VL Kallen - 2013 - publications.tno.nl
This paper presents and discusses experimental designs, measures, and measurement
methods for determining the effectiveness of training simulators. First, we describe …

Glengarry glen ross: Using bdi for sales game dialogues

T Muller, A Heuvelink, K van den Bosch… - Proceedings of the AAAI …, 2012 - ojs.aaai.org
Serious games offer an opportunity for players to learn communication skills by practicing
conversations with nonplaying characters (NPCs). To realize this potential, the player needs …

[PDF][PDF] Blended learning principles for effective training outcomes: A literature review

C Long, B Torrence - 2021 - libraryonline.erau.edu
The safety and efficiency of the National Airspace System (NAS) is dependent on the
Federal Aviation Administration's (FAA) ability to develop highly-skilled air traffic controllers …

Transfer of training of an educational serious game: The effectiveness of the CASHIER TRAINER

EAPB Oprins, JE Korteling - Simulations, Serious Games and Their …, 2013 - Springer
We investigated the transfer of training of a stand-alone educational serious game
supported with automated feedback and instruction compared to conventional on-the-job …