Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

The critical role of self-contact for embodiment in virtual reality

S Bovet, HG Debarba, B Herbelin… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
With the broad range of motion capture devices available on the market, it is now
commonplace to directly control the limb movement of an avatar during immersion in a …

[HTML][HTML] Visuo-tactile congruency influences the body schema during full body ownership illusion

M Rubo, M Gamer - Consciousness and cognition, 2019 - Elsevier
Previous research showed that full body ownership illusions in virtual reality (VR) can be
robustly induced by providing congruent visual stimulation, and that congruent tactile …

An iterative solution for improving the generalization ability of unsupervised skeleton motion retargeting

S Li, L Wang, W Jia, Y Zhao, L Zheng - Computers & Graphics, 2022 - Elsevier
In this paper, a deep learning-based iterative solving method for unsupervised motion
retargeting is proposed. Unlike existing methods, we do not utilize generative-adversarial …

The effects of motion artifacts on self-avatar agency

A Koilias, C Mousas, CN Anagnostopoulos - Informatics, 2019 - mdpi.com
One way of achieving self-agency in virtual environments is by using a motion capture
system and retargeting user's motion to the virtual avatar. In this study, we investigated …

Aura mesh: Motion retargeting to preserve the spatial relationships between skinned characters

T Jin, M Kim, SH Lee - Computer Graphics Forum, 2018 - Wiley Online Library
Applying motion‐capture data to multi‐person interaction between virtual characters is
challenging because one needs to preserve the interaction semantics while also satisfying …

Robust Physics‐based Motion Retargeting with Realistic Body Shapes

M Al Borno, L Righetti, MJ Black, SL Delp… - Computer Graphics …, 2018 - Wiley Online Library
Motion capture is often retargeted to new, and sometimes drastically different, characters.
When the characters take on realistic human shapes, however, we become more sensitive …

SkinMixer: Blending 3D Animated Models

S Nuvoli, N Pietroni, P Cignoni, R Scateni… - ACM Transactions on …, 2022 - dl.acm.org
We propose a novel technique to compose new 3D animated models, such as videogame
characters, by combining pieces from existing ones. Our method works on production-ready …

Adapting virtual embodiment through reinforcement learning

T Porssut, Y Hou, O Blanke, B Herbelin… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
In Virtual Reality, having a virtual body opens a wide range of possibilities as the
participant's avatar can appear to be quite different from oneself for the sake of the targeted …

Normalized Euclidean distance matrices for human motion retargeting

A Bernardin, L Hoyet, A Mucherino… - Proceedings of the 10th …, 2017 - dl.acm.org
In character animation, it is often the case that motions created or captured on a specific
morphology need to be reused on characters having a different morphology while …