Y Zhang, C Cao, J Cheng, H Lu - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
Gesture is a natural interface in human-computer interaction, especially interacting with wearable devices, such as VR/AR helmet and glasses. However, in the gesture recognition …
What will the future be? We wonder! In this survey, we explore the gap between current research in egocentric vision and the ever-anticipated future, where wearable computing …
C Cao, Y Zhang, Y Wu, H Lu… - Proceedings of the IEEE …, 2017 - openaccess.thecvf.com
Gesture is a natural interface in interacting with wearable devices such as VR/AR helmet and glasses. The main challenge of gesture recognition in egocentric vision arises from the …
S Mukherjee, SA Ahmed, DP Dogra, S Kar… - Expert Systems with …, 2019 - Elsevier
Air-writing is the process of writing characters or words in free space using finger or hand movements without the aid of any hand-held device. In this work, we address the problem of …
The rapid development of technology such as virtual reality and augmented reality, coupled with the reduced direct contact due to the COVID-19 pandemic, has led to the emergence of …
Head-mounted device-based human-computer interaction often requires egocentric recognition of hand gestures and fingertips detection. In this paper, a unified approach of …
S Cheng, Z Guo, J Wu, K Fang, P Li, H Liu… - arXiv preprint arXiv …, 2023 - arxiv.org
Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the …
Recent research on hand detection and gesture recognition has attracted increasing interest due to its broad range of potential applications, such as human-computer interaction, sign …
In this paper, the proposed work implements and tests the computer vision applications to perform the skill and emotion assessment of children with Autism Spectrum Disorder (ASD) …