Identifying the determinants of emotion regulation choice: A systematic review with meta-analysis

M Matthews, TL Webb, R Shafir, M Snow… - Cognition and …, 2021 - Taylor & Francis
Day-to-day life is inundated with attempts to control emotions and a wealth of research has
examined what strategies people use and how effective these strategies are. However, until …

Sport content and virtual reality technology acceptance

RE Kunz, JP Santomier - Sport, Business and Management: An …, 2020 - emerald.com
Purpose Notwithstanding the dynamics of digital transformation and its relevance for
revenue generation in the entertainment industry, empirical research that focused on …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

Mood management through metaverse enhancing life satisfaction

D Choi, HK Lee, DY Kim - International Journal of Consumer …, 2023 - Wiley Online Library
This study aims to explore a social metaverse's positive effects as mood management on
consumers' life satisfaction and usage intentions. A total of 304 survey responses from active …

Determinants of growth and decline in mobile game diffusion

J Yi, Y Lee, SH Kim - Journal of Business Research, 2019 - Elsevier
Rapidly advancing mobile technology has made mobile games a leader in the global games
market. As the market size of mobile games has grown, the competition has also accelerated …

The role of design innovation in understanding purchase behavior of augmented products

SJ Kim, KH Kim, J Choi - Journal of Business Research, 2019 - Elsevier
Augmented products deliver functional and affective value above and beyond core and
expected products, and, in turn, help companies differentiate themselves from competitors …

Sinicized exploration of sustainable digital fashion: Chinese game players' intention to purchase traditional costume skins

Y Fu, H Liang - Sustainability, 2022 - mdpi.com
Digitalization is not only blurring boundaries between the real world and virtual space, but,
since COVID-19, it has also made the traditional fashion industry less reliant on physical …

[PDF][PDF] Analisis perilaku pengguna dalam pembelian item virtual pada game online

R Yulius - Journal of Animation and Games Studies, 2017 - researchgate.net
Game online mengandalkan penjualan item secara virtual guna menghasilkan pendapatan
yang lebih besar. Minat pengguna game online berbeda-beda dalam melakukan …

Affective value of game items: a mood management and selective exposure approach

J Bae, SJ Kim, KH Kim, DM Koo - Internet Research, 2019 - emerald.com
Purpose The purpose of this paper is to investigate the relationship between game items
and mood management to show the affective value of game items. Specifically, the study …

Perceived CSR initiatives and intention to purchase game items: The motivational mechanism of self-esteem and compassion

J Bae, HH Park, DM Koo - Internet Research, 2019 - emerald.com
Purpose The purpose of this paper is to investigate the effect of perceived corporate social
responsibility (CSR) initiatives moderated by a user characteristic (heavy users) on game …