A review on augmented reality for virtual heritage system

Z Noh, MS Sunar, Z Pan - Learning by Playing. Game-based Education …, 2009 - Springer
Augmented reality is one of the emerging technologies to reconstruct the historical building
and monument in the previous era, where the user experiences with the real environment or …

Evaluating presence in cultural heritage projects

L Pujol, E Champion - International Journal of Heritage Studies, 2012 - Taylor & Francis
This paper surveys current notions of social and cultural presence as they may help the
evaluation of cultural heritage projects. We argue that cultural heritage requires specialized …

Using virtual reality in the classroom: preservice teachers' perceptions of its use as a teaching and learning tool

G Cooper, H Park, Z Nasr, LP Thong… - Educational Media …, 2019 - Taylor & Francis
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching.
The aim of this study was to examine pre-service teachers'(PST) perceptions about VR …

Perceptions of the use of virtual reality games for chemical engineering education and professional training

C Udeozor, R Toyoda, F Russo Abegão… - Higher Education …, 2021 - Taylor & Francis
Virtual Reality (VR) games and simulations are increasingly being used to provide highly
interactive, engaging and contextual learning experiences for learners in otherwise risk …

Xrstudio: A virtual production and live streaming system for immersive instructional experiences

M Nebeling, S Rajaram, L Wu, Y Cheng… - Proceedings of the 2021 …, 2021 - dl.acm.org
There is increased interest in using virtual reality in education, but it often remains an
isolated experience that is difficult to integrate into current instructional experiences. In this …

Using virtual reality in biomedical engineering education

A Singh, D Ferry… - Journal of …, 2020 - asmedigitalcollection.asme.org
This study explored virtual reality (VR) as an educational tool to offer immersive and
experiential learning environments to biomedical engineering (BME) students. VR and …

[图书][B] Video in the age of digital learning

J Köster - 2018 - Springer
Instructional video has had a transformative effect on digital learning in recent years. With
the sharp rise of online video usage in general, educational videos have not only become …

[PDF][PDF] La realidad virtual, una tecnología innovadora aplicable al proceso de enseñanza de los estudiantes de ingeniería

JAF Cruz, PC Gallardo, EA Villarreal - Apertura, 2014 - redalyc.org
La preparación de los estudiantes de ingeni ería para enfrentarse a un mundo globalizado
es muy compleja, y se convierte en algo que, en el mejor de los casos, resulta difícil y en el …

[PDF][PDF] Exploring virtual reality in the higher education classroom: Using VR to build knowledge and understanding

GW Young, S Stehle, BY Walsh… - Journal of Universal …, 2020 - pdfs.semanticscholar.org
Virtual reality (VR), as an informative medium, possesses the potential to engage students
with immersive, interactive, and informative experiences. When presented in VR, immersive …

Design, implementation, and evaluation of an immersive virtual reality-based educational game for learning topology relations at schools: A case study

J Safari Bazargani, A Sadeghi-Niaraki, SM Choi - Sustainability, 2021 - mdpi.com
Education has always been modified by employing different technologies to enhance the
knowledge acquisition and performance of students. Virtual Reality (VR) along with the …