[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

The place of game‑based learning in an age of austerity

N Whitton - Electronic Journal of e-Learning, 2012 - academic-publishing.org
Digital games have the potential to create active and engaging environments for learning,
supporting problem‑solving, communication and group activities, as well as providing a …

Framing the adoption of serious games in formal education

S Arnab, R Berta, J Earp… - … Journal of e …, 2012 - academic-publishing.org
Nowadays formal education systems are under increasing pressure to respond and adapt to
rapid technological innovation and associated changes in the way we work and live. As well …

Understanding the complex needs of automotive training at final assembly lines

S Hermawati, G Lawson, M D'Cruz, F Arlt, J Apold… - Applied ergonomics, 2015 - Elsevier
Automobile final assembly operators must be highly skilled to succeed in a low automation
environment where multiple variants must be assembled in quick succession. This paper …

The impact of visual design quality on game-based learning

N Whitton, P Whitton - Playful teaching, learning games: new tool for digital …, 2011 - brill.com
Computer games have the potential to provide an engaging and pedagogically-sound
alternative to traditional teaching (eg Connolly et al, 2007; Ebner & Holzinger, 2007; …

[PDF][PDF] Alternate reality games and intergenerational learning

L Costa, A Veloso - Digital Games Lab: Cologne, Germany, 2014 - academia.edu
One of the most significant discussions in convergence culture is whether the introduction of
new media stems from the use of old media in new contexts, which often leads to changes in …

[图书][B] An Absence of Faith

DW Gordon - 2015 - books.google.com
A young woman is viciously murdered in Queens. The killer has left every indication that this
will be the first in a long reign of terror. Detective Kate Manning is hunting the elusive …

How game-based learning works and what it means for pupils, teachers, and classroom learning

AIA Jabbar, P Felicia - Design, motivation, and frameworks in game …, 2019 - igi-global.com
This chapter discusses the results of a systematic literature review, a needs analysis through
a pupil survey, and a case study of classroom observations in the context of primary …

Video games in the classroom

SS AbramsChee - Playful Teaching, Learning Games: New Tool for …, 2011 - brill.com
A decade into the 21st century, there are vibrant pedagogical discussions regarding 21st
century texts and new approaches to teaching across grade levels and content areas …

Historia Ludens

A von Lünen, KJ Lewis, B Litherland… - The Playing Historian …, 2020 - api.taylorfrancis.com
Historia Ludens; The Playing Historian Page 1 Historia Ludens This book aims to further a
debate about aspects of ‘playing’ and ‘gaming’ in connection with history. Reaching out to …