Comparative evaluation of peer-to-peer systems using PeerfactSim. KOM

M Feldotto, K Graffi - 2013 International Conference on High …, 2013 - ieeexplore.ieee.org
Comparative evaluations of peer-to-peer protocols through simulations are a viable
approach to judge the performance and costs of the individual protocols in large-scale …

Generation of synthetic workloads for multiplayer online gaming benchmarks

T Triebel, M Lehn, R Rehner, B Guthier… - 2012 11th Annual …, 2012 - ieeexplore.ieee.org
We present an approach to the generation of realistic synthetic workloads for use in
benchmarking of (massively) multiplayer online gaming infrastructures. Existing techniques …

On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads

M Lehn, T Triebel, R Rehner, B Guthier, S Kopf… - Multimedia …, 2014 - Springer
We present approaches to the generation of synthetic workloads for benchmarking
multiplayer online gaming infrastructures. Existing techniques, such as mobility or traffic …

Systematic evaluation of peer‐to‐peer systems using PeerfactSim. KOM

M Feldotto, K Graffi - Concurrency and Computation: Practice …, 2016 - Wiley Online Library
Comparative evaluations of peer‐to‐peer protocols through simulations are a viable
approach to judge the performance and costs of the individual protocols in large‐scale …

Trace: generating traces from mobility models for distributed virtual environments

E Carlini, A Lulli, L Ricci - Euro-Par 2016: Parallel Processing Workshops …, 2017 - Springer
The development and evaluation of a proper mobility model is an essential feature to
evaluate a system that manages a virtual world. In distributed virtual environments, this is …

Benchmarking decentralized monitoring mechanisms in peer-to-peer systems

D Stingl, C Gross, K Saller, S Kaune… - Proceedings of the 3rd …, 2012 - dl.acm.org
Decentralized monitoring mechanisms enable obtaining a global view on different attributes
and the state of Peer-to-Peer systems. Therefore, such mechanisms are essential for …

Model driven generation of mobility traces for distributed virtual environments with TRACE

E Carlini, A Lulli, L Ricci - Concurrency and Computation …, 2018 - Wiley Online Library
Avatars' mobility is an essential element to design, validate, and compare different
distributed virtual environment architectures. It has a direct impact on the management of …

InterestCast: adaptive event dissemination for interactive real-time applications

M Lehn - 2016 - tuprints.ulb.tu-darmstadt.de
Many networked applications use push-based many-to-many communication. Especially
real-time applications, such as online games and other virtual reality applications, need to …

nSense: Interest Management in higher dimensions

R Rehner, M Lehn, A Buchmann - IEEE P2P 2013 Proceedings, 2013 - ieeexplore.ieee.org
In Networked Virtual Environments (NVE), Interest Management (IM) is a key part of the
system that determines which of a participant's actions have to be communicated to which …

[PDF][PDF] Entwicklung einer game ai zur realistischen lasterzeugung in verteilten massively multiplayer online games

DA Czarny - 2012 - dvs.tu-darmstadt.de
Zusammenfassung Peer-to-Peer-Architekturen bieten aufgrund ihrer verteilten Natur viele
Vorteile gegenüber zentral organisierten Architekturen, wie beispielsweise klassischen …