Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review

Z Liu, J Moon, B Kim, CP Dai - Educational technology research and …, 2020 - Springer
In this synthesis, we systematically review research on educational games with adaptivity.
Although an adaptive gaming experience provides personalization to learning, the …

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

V Shute, S Rahimi, G Smith, F Ke… - Journal of Computer …, 2021 - Wiley Online Library
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …

The use and effects of incentive systems on learning and performance in educational games

S Rahimi, V Shute, R Kuba, CP Dai, X Yang… - Computers & …, 2021 - Elsevier
We examined the use and effectiveness of an incentive system—one of the five elements of
a theory-based motivational architecture in educational games that we proposed—in a …

Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

R Kuba, S Rahimi, G Smith, V Shute, CP Dai - … Technology Research and …, 2021 - Springer
Over three years, our research team has designed various learning supports for promoting
content knowledge and solving game levels. In this case study, we examined the optimal …

Does embedding learning supports enhance transfer during game-based learning?

K Bainbridge, V Shute, S Rahimi, Z Liu, S Slater… - Learning and …, 2022 - Elsevier
Educational video games are hypothesized to be good environments for promoting learning;
however, research on conceptual learning from games is mixed. We tested whether …

Effects of game-based learning supports on students' math performance and perceived game flow

Y Pan, F Ke - Educational technology research and development, 2023 - Springer
Adopting a pretest–posttest experimental design with repeated measures, this study
examined the effects of three types of game-based learning supports in the form of modeling …

Students' and teachers' perceptions of using video games in science classroom: A Literature Review

X Yang - SN Computer Science, 2021 - Springer
Understanding students' and teachers' perceptions of using educational games in the
science classroom is necessary for the implementation and adoptions of game-based …

Assessing the effects of open models of learning and enjoyment in a digital learning game

X Hou, HA Nguyen, JE Richey, E Harpstead… - International Journal of …, 2022 - Springer
Digital learning games are designed to foster both student learning and enjoyment. Given
this goal, an interesting research topic is whether game mechanics that promote learning …

Review of feedback in edutainment games for preschoolers in the USA

M Nikolayev, SM Reich, T Muskat… - Journal of Children …, 2021 - Taylor & Francis
Feedback is an essential component of children's learning; yet, how it is provided through
the edutainment market for preschoolers is largely understudied. This study examined the …

The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games

X Yang, S Rahimi, V Shute, R Kuba, G Smith… - Educational Technology …, 2021 - Springer
In-game learning supports aim to help students solve game levels (ie, game-related
supports), and connect to underlying content (ie, content-related and hybrid supports) …