Games, gameplay, and BCI: the state of the art

D Marshall, D Coyle, S Wilson… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Brain-computer interfaces (BCIs) and basic computer games have been interconnected
since BCI development began, exploiting gameplay elements as a means of enhancing …

Brain-switches for asynchronous brain–computer interfaces: a systematic review

CH Han, KR Müller, HJ Hwang - Electronics, 2020 - mdpi.com
A brain–computer interface (BCI) has been extensively studied to develop a novel
communication system for disabled people using their brain activities. An asynchronous BCI …

EEG-based BCI and video games: a progress report

B Kerous, F Skola, F Liarokapis - Virtual Reality, 2018 - Springer
This paper presents a systematic review of electroencephalography (EEG)-based brain–
computer interfaces (BCIs) used in the video games, a vibrant field of research that touches …

App stores for the brain: Privacy & security in Brain-Computer Interfaces

T Bonaci, R Calo, HJ Chizeck - 2014 IEEE International …, 2014 - ieeexplore.ieee.org
An increasing number of Brain-Computer Interfaces (BCIs) are being developed in medical
and nonmedical fields, including marketing, gaming and entertainment industries. BCI …

A survey on developing personalized content services in museums

D Kosmopoulos, G Styliaras - Pervasive and Mobile Computing, 2018 - Elsevier
The personalized content services in museums are motivated by the need to enhance the
visitors' experience through recommendations which consider the context of their visit, and …

Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses

A Rapp - Computers & Education, 2020 - Elsevier
Abstract Design fictions describe non-existing prototype devices and services, encouraging
reflection on technology matters. However, until now most of the fictional design work has …

Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study

F Liarokapis, K Debattista, A Vourvopoulos… - Entertainment …, 2014 - Elsevier
This paper examines the application of commercial and non-invasive
electroencephalography (EEG)-based brain–computer (BCIs) interfaces with serious games …

Human–machine interfaces based on bioelectric signals: a narrative review with a novel system proposal

H Hayashi, T Tsuji - IEEJ Transactions on Electrical and …, 2022 - Wiley Online Library
Bioelectric signals such as electromyogram (EMG) and electroencephalogram (EEG) reflect
human internal states and intended actions, and have therefore been applied to various …

[PDF][PDF] 智能手机: 普适感知与应用

陈龙彪, 李石坚, 潘纲 - 计算机学报, 2015 - cjc.ict.ac.cn
智能手机的感知手段日益丰富, 可感知信息的维度不断增加, 在健康, 医疗, 生活, 交通,
教育和娱乐等领域的应用层出不穷. 该文从智能手机感知的硬件基础, 智能手机可感知的信息和 …

Implicit engagement detection for interactive museums using brain-computer interfaces

Y Abdelrahman, M Hassib, MG Marquez… - Proceedings of the 17th …, 2015 - dl.acm.org
A rich museum experience is one that is engaging, educating and enjoyable to the visitors,
such experiences can only be achieved by personalizing and enriching the museum …