The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

Digital body, identity and privacy in social virtual reality: A systematic review

J Lin, ME Latoschik - Frontiers in Virtual Reality, 2022 - frontiersin.org
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …

[HTML][HTML] What is XR? Towards a framework for augmented and virtual reality

PA Rauschnabel, R Felix, C Hinsch, H Shahab… - Computers in human …, 2022 - Elsevier
Abstract Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality
(often–misleadingly–abbreviated as XR) are commonly used terms to describe how …

Exploring the unprecedented privacy risks of the metaverse

V Nair, GM Garrido, D Song - arXiv preprint arXiv:2207.13176, 2022 - arxiv.org
Thirty study participants playtested an innocent-looking" escape room" game in virtual reality
(VR). Behind the scenes, an adversarial program had accurately inferred over 25 personal …

Unique identification of 50,000+ virtual reality users from head & hand motion data

V Nair, W Guo, J Mattern, R Wang, JF O'Brien… - 32nd USENIX Security …, 2023 - usenix.org
With the recent explosive growth of interest and investment in virtual reality (VR) and the so-
called" metaverse," public attention has rightly shifted toward the unique security and privacy …

Exploring the privacy risks of adversarial VR game design

V Nair, GM Garrido, D Song… - Proceedings on Privacy …, 2023 - petsymposium.org
Fifty study participants playtested an innocent-looking" escape room" game in virtual reality
(VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of …

You can't hide behind your headset: User profiling in augmented and virtual reality

PP Tricomi, F Nenna, L Pajola, M Conti… - IEEE …, 2023 - ieeexplore.ieee.org
Augmented and Virtual Reality (AR and VR), collectively known as Extended Reality (XR),
are increasingly gaining traction thanks to their technical advancement and the need for …

Toothsonic: Earable authentication via acoustic toothprint

Z Wang, Y Ren, Y Chen, J Yang - Proceedings of the ACM on Interactive …, 2022 - dl.acm.org
Earables (ear wearables) are rapidly emerging as a new platform encompassing a diverse
range of personal applications. The traditional authentication methods hence become less …

Virtually secure: A taxonomic assessment of cybersecurity challenges in virtual reality environments

B Odeleye, G Loukas, R Heartfield, G Sakellari… - Computers & …, 2023 - Elsevier
Abstract Although Virtual Reality (VR) is certainly not a new technology, its recent adoption
across several sectors beyond entertainment has led the information security research …

Combining real-world constraints on user behavior with deep neural networks for virtual reality (vr) biometrics

R Miller, NK Banerjee… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Deep networks have demonstrated enormous potential for identification and authentication
using behavioral biometrics in virtual reality (VR). However, existing VR behavioral …