A survey of presence and related concepts

R Skarbez, FP Brooks, Jr, MC Whitton - ACM computing surveys (CSUR), 2017 - dl.acm.org
The presence construct, most commonly defined as the sense of “being there,” has driven
research and development of virtual environments (VEs) for decades. Despite that, there is …

Disturbing the peace: Experiencing and mitigating emerging harassment in social virtual reality

G Freeman, S Zamanifard, D Maloney… - Proceedings of the ACM …, 2022 - dl.acm.org
Harassment has long been considered a severe social issue and a culturally contextualized
construct. More recently, understanding and mitigating emerging harassment in social …

[图书][B] Qualitative research: The essential guide to theory and practice

M Savin-Baden, C Major - 2023 - taylorfrancis.com
Qualitative Research: The Essential Guide to Theory and Practice provides a one-stop
resource for all those approaching qualitative research for the first time, as well as those …

Body, avatar, and me: The presentation and perception of self in social virtual reality

G Freeman, D Maloney - Proceedings of the ACM on human-computer …, 2021 - dl.acm.org
Self-presentation in online digital social spaces has been a long standing research interest
in HCI and CSCW. As online social spaces evolve towards more embodied digital …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Shaping pro-social interaction in VR: an emerging design framework

J McVeigh-Schultz, A Kolesnichenko… - Proceedings of the 2019 …, 2019 - dl.acm.org
Commercial social VR applications represent a diverse and evolving ecology with
competing models of what it means to be social in VR. Drawing from expert interviews, this …

What are the learning affordances of 3‐D virtual environments?

B Dalgarno, MJW Lee - British journal of educational …, 2010 - Wiley Online Library
This article explores the potential learning benefits of three‐dimensional (3‐D) virtual
learning environments (VLEs). Drawing on published research spanning two decades, it …

Falling asleep together: What makes activities in social virtual reality meaningful to users

D Maloney, G Freeman - Proceedings of the Annual Symposium on …, 2020 - dl.acm.org
The increasingly popular social virtual reality (VR) is dramatically transforming how people
meet, interact, and socialize online. These immersive digital spaces blend aspects of the …

Improving information sharing and collaborative analysis for remote geospatial visualization using mixed reality

T Mahmood, W Fulmer, N Mungoli… - … Symposium on Mixed …, 2019 - ieeexplore.ieee.org
Remote collaboration systems allow users at different sites to perform joint tasks, which are
required by many real-life applications. For example, environmental pollution is a complex …

The cyborg's dilemma: Progressive embodiment in virtual environments

F Biocca - Journal of computer-mediated communication, 1997 - academic.oup.com
How does the changing representation of the body in virtual environments affect the mind?
This article considers how virtual reality interfaces are evolving to embody the user …