You have to start somewhere: initial meanings making in a design and making project

N Iivari, M Kinnula, T Molin-Juustila - … of the 17th ACM Conference on …, 2018 - dl.acm.org
Maker movement has recently gained worldwide recognition. Educating children in making
activities has also become advocated. Studies have reported experiences on engaging …

Framebox and mirrorbox: Tools and guidelines to support designers in prototyping interfaces for 3d displays

N Broy, S Schneegass, F Alt, A Schmidt - Proceedings of the SIGCHI …, 2014 - dl.acm.org
In this paper, we identify design guidelines for stereoscopic 3D (S3D) user interfaces (UIs)
and present the MirrorBox and the FrameBox, two UI prototyping tools for S3D displays. As …

Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays

F Alt, S Schneegass, J Auda, R Rzayev… - Proceedings of the 19th …, 2014 - dl.acm.org
In this paper, we investigate the concept of gaze-based interaction with 3D user interfaces.
We currently see stereo vision displays becoming ubiquitous, particularly as auto …

Revitalizing Viena Karelian dialect and culture with gamification

TD Burlian, P Sharmila, P Alavesa… - Proceedings of the 3rd …, 2019 - oulurepo.oulu.fi
Abstract Revitalizing Viena Karelian dialect by finding new ways of learning and teaching
Karelian culture and language is important. Karelian is a Finnic language and it is the …

Let me catch this! Experiencing interactive 3D cinema through collecting content with a mobile phone

JR Häkkilä, M Posti, S Schneegass, F Alt… - Proceedings of the …, 2014 - dl.acm.org
The entertainment industry is going through a transformation, and technology development
is affecting how we can enjoy and interact with the entertainment media content in new …

Extending a user involvement tool with virtual and augmented reality

C Florea, P Alavesa, L Arhippainen… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Living labs are environments for acquiring user feedback on new products and services.
Virtual environments can complement living labs by providing dynamic immersive setup for …

Mobile augmented reality client as a UX method for living lab's user involvement tool

P Alavesa, M Pakanen, A Niemelä, W Huang… - Proceedings of the …, 2018 - dl.acm.org
This paper introduces an augmented reality application, AR PATIO, which was developed
for an existing user involvement tool that is a part of a living lab. Augmented reality contents …

Design and evaluation of mobile phonebook application with stereoscopic 3D user interface

J Häkkilä, M Posti, O Koskenranta… - CHI'13 Extended …, 2013 - dl.acm.org
During recent years, stereoscopic 3D (S3D) mobile devices have entered the mass markets.
Yet, mobile S3D user experience (UX) design has not been widely studied, and stereoscopy …

How to use 3d in stereoscopic mobile user interfaces: Study on initial user perceptions

L Ventä-Olkkonen, M Posti, J Häkkilä - Proceedings of International …, 2013 - dl.acm.org
So far, little research has been devoted to the user centric design of mobile stereoscopic 3D
user interfaces (UIs). In this paper, we focus on charting people's perceptions and …

Visual design examples in the evaluation of anticipated user experience at the early phases of research and development

M Pakanen - 2015 - oulurepo.oulu.fi
User experience research has focused mainly on understanding user experiences during or
directly after use. However, studies that focus on anticipated user experiences are scarce …