Investigating users' acceptance of the metaverse with an extended technology acceptance model

R Wu, Z Yu - International Journal of Human–Computer Interaction, 2023 - Taylor & Francis
The Metaverse, characterized as an interactive and immersive 3D virtual world, is widely
recognized for its considerable potential across a range of industries. However, the long …

Foreign language learning using augmented reality environments: a systematic review

I Schorr, DA Plecher, C Eichhorn… - Frontiers in Virtual Reality, 2024 - frontiersin.org
Augmented Reality (AR) is an advancing technology that has drawn the attention of
educational material designers across various academic fields. However, few studies …

The effect of using augmented reality technology in takeaway food packaging to improve young consumers' negative evaluations

C Gu, T Huang, W Wei, C Yang, J Chen, W Miao, S Lin… - Agriculture, 2023 - mdpi.com
This paper examines the use of augmented reality technology in the design of packaging for
takeaway food to assist in marketing. The research is divided into three studies for …

The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an …

C Gu, J Chen, J Lin, S Lin, W Wu, Q Jiang, C Yang… - Learning and …, 2022 - Elsevier
This paper explores the learning effect of introducing eye-tracking games in college game
design courses and tests the impact of innovative introduction of cutting-edge interactive …

What do users care about? Research on user behavior of mobile interactive video advertising

C Gu, S Lin, J Sun, C Yang, J Chen, Q Jiang, W Miao… - Heliyon, 2022 - cell.com
Mobile interactive video advertising is a relatively new type of media. A combination of
interactivity and narrative is used to tell the video story to the audience. This study studied in …

Examining the influence of using first-person view drones as auxiliary devices in matte painting courses on college students' continuous learning intention

C Gu, J Sun, T Chen, W Miao, Y Yang, S Lin… - Journal of Intelligence, 2022 - mdpi.com
In terms of the teaching process of matte painting, it is essential for students to develop a
sound understanding of the relationship between virtual and physical environments. In this …

Augmented reality for Quechua language teaching-learning: A systematic review

J Cardenas-Valdivia, J Flores-Alvines… - 2023 - repositorio.autonoma.edu.pe
With the passage of time, the advancement of technology is evident, Augmented Reality
(AR) is an innovative technological tool that has emerged and has been highly attractive to …

How Does Interactive Narrative Design Affect the Consumer Experience of Mobile Interactive Video Advertising?

C Gu, S Lin, W Wei, C Yang, J Chen, W Miao, J Sun… - Systems, 2023 - mdpi.com
With the rapid spread of mobile devices and the Internet, mobile interactive video advertising
has become an increasingly popular means of accessing advertising information for a large …

A study on the effects of perceived playfulness and emotional support in interactive learning environments for German language acquisition—A role-playing library …

Y Yang, J Lin, T Chen, S Lin, J Chen, W Miao… - Frontiers in …, 2022 - frontiersin.org
Introduction This study examines the emotional support offered by the non-player characters
(NPCs) in an interactive learning environment, as well as the effects of the perceived …

AR/VR teaching-learning experiences in higher education institutions (HEI): A systematic literature review

B Bermejo, C Juiz, D Cortes, J Oskam, T Moilanen… - Informatics, 2023 - mdpi.com
During the last few years, learning techniques have changed, both in basic education and in
higher education. This change has been accompanied by new technologies such as …