C Diels, JE Bos - Applied ergonomics, 2016 - Elsevier
This paper discusses the predicted increase in the occurrence and severity of motion sickness in self-driving cars. Self-driving cars have the potential to lead to significant …
Objective: In this article, we investigated the effects of external human-machine interfaces (eHMIs) on pedestrians' crossing intentions. Background: Literature suggests that the safety …
L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a …
Partially and fully automated vehicles (AVs) are being developed and tested in different countries. These vehicles are being designed to reduce and ultimately eliminate the role of …
The experience of cybersickness in virtual reality (VR) drastically differs between users, likely due to variability in individual and task characteristics, leaving cybersickness as a …
L Rebenitsch, C Owen - Virtual Reality, 2021 - Springer
Cybersickness is a known issue in virtual reality affecting a notable percentage of the populations. However, predicting the level and incidence of cybersickness in new systems is …
S Weech, S Kenny, M Lenizky… - International Journal of …, 2020 - Elsevier
Research has established a link between presence and cybersickness in virtual environments, but there is significant disagreement regarding the directionality of the …
Visually induced motion sickness (VIMS) is a well-known sensation in virtual environments and simulators, typically characterized by a variety of symptoms such as pallor, sweating …