[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review

F Pallavicini, A Pepe, F Mantovani - JMIR mental health, 2021 - mental.jmir.org
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …

The effects of casual videogames on anxiety, depression, stress, and low mood: a systematic review

R Pine, T Fleming, S McCallum… - Games for health journal, 2020 - liebertpub.com
Background: Despite the variety of available treatments for mental health symptoms, many
individuals do not engage with treatment and among those who do, dropout rates are often …

Stress-reducing effects of playing a casual video game among undergraduate students

V Desai, A Gupta, L Andersen, B Ronnestrand… - Trends in …, 2021 - Springer
Objective To assess the potential effectiveness of playing a simple, casual video game
(Flower) in reducing stress relative to participating in a mindfulness-meditation session …

Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach

F Bocci, A Ferrari, M Sarini - Healthcare, 2023 - mdpi.com
Simple Summary Genesis and definition of the VGT® approach. Abstract Video games have
been increasingly used as a form of therapy for various mental health conditions. Research …

Gaming for post-work recovery: The role of immersion

J Mella, I Iacovides, AL Cox - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Playing digital games can be an effective means of recovering from daily work strain.
However, limited research has examined which player experiences contribute to this …

Affective and cognitive restoration: comparing the restorative role of indoor plants and guided meditation

P Archary, A Thatcher - Ergonomics, 2022 - Taylor & Francis
This study investigated whether indoor plants were as effective as a guided meditation for
enabling psychological recovery after fatigue induced by the abbreviated vigilance task …

Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis

K Squire, G Wells, MJ Anderson-Coto… - ACM Games: Research …, 2023 - dl.acm.org
Games, including video games have long been associated with both rhetorics of progress
and frivolity, simultaneously recruiting efforts to employ games toward furthering cognitive …

Methods in experimental work break research: A scoping review

A Scholz, J Wendsche, A Ghadiri, U Singh… - International journal of …, 2019 - mdpi.com
The number of studies on work breaks and the importance of this subject is growing rapidly,
with research showing that work breaks increase employees' wellbeing and performance …

Immediate attention enhancement and restoration from interactive and immersive technologies: a scoping review

AC Barton, J Sheen, LK Byrne - Frontiers in psychology, 2020 - frontiersin.org
Interactive and immersive technologies such as video games, exergames, and virtual reality
are typically regarded as entertainment mediums. They also offer a multitude of health and …

Gaming the mind and minding the game: mindfulness and flow in video games

MD Cruea - Video Games and Well-being: Press Start, 2020 - Springer
Mindfulness has received growing attention in recent years as a method for improving well-
being. Closely connected is flow, the state of mind one achieves when completely absorbed …