Visualizing 3D trajectories to extract insights about their similarities and spatial configuration is a critical task in several domains. Air traffic controllers for example deal with large …
The presence of fully-occluded targets is common within virtual environments, ranging from a virtual object located behind a wall to a datapoint of interest hidden in a complex …
Object selection has been explored extensively in the VR research literature. However, the research is typically conducted in constrained experimental setups. It remains unclear …
Various interaction techniques have been developed for interactive 3D environments. This paper presents an up‐to‐date and comprehensive review of the state of the art of non …
Scanning everyday objects with depth sensors is the state-of-the-art approach to generating point clouds for realistic 3D representations. However, the resulting point cloud data suffers …
RA Montano-Murillo, C Nguyen, RH Kazi… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
3D selection in dense VR environments (eg, point clouds) is extremely challenging due to occlusion and imprecise mid-air input modalities (eg, 3D controllers and hand gestures). In …
We present a family of three interactive Context-Aware Selection Techniques (CAST) for the analysis of large 3D particle datasets. For these datasets, spatial selection is an essential …
In interactive systems, the ability to select virtual objects is essential. In immersive virtual environments, object selection is usually done at arm's length in mid-air by directly …
F Bacim, M Nabiyouni… - 2014 IEEE Symposium on …, 2014 - ieeexplore.ieee.org
Three-dimensional point clouds are generated by devices such as laser scanners and depth cameras, but their output is a set of unstructured, unlabeled points. Many scenarios require …