[HTML][HTML] Signaling in virtual reality influences learning outcome and cognitive load

P Albus, A Vogt, T Seufert - Computers & Education, 2021 - Elsevier
Virtual reality (VR) learning environments are highly visual and need instructional aid to help
the learner. Presenting too much visual information can impair selection and organization …

Fiberclay: Sculpting three dimensional trajectories to reveal structural insights

C Hurter, NH Riche, SM Drucker… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Visualizing 3D trajectories to extract insights about their similarities and spatial configuration
is a critical task in several domains. Air traffic controllers for example deal with large …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

From research to practice: Survey and taxonomy of object selection in consumer VR applications

M Maslych, D Yu, A Ghasemaghaei… - … on Mixed and …, 2024 - ieeexplore.ieee.org
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …

Advances in interaction with 3D environments

J Jankowski, M Hachet - Computer Graphics Forum, 2015 - Wiley Online Library
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up‐to‐date and comprehensive review of the state of the art of non …

Pointing it out! Comparing manual segmentation of 3D point clouds between desktop, tablet, and virtual reality

C Liebers, M Prochazka, N Pfützenreuter… - … Journal of Human …, 2024 - Taylor & Francis
Scanning everyday objects with depth sensors is the state-of-the-art approach to generating
point clouds for realistic 3D representations. However, the resulting point cloud data suffers …

Slicing-volume: Hybrid 3d/2d multi-target selection technique for dense virtual environments

RA Montano-Murillo, C Nguyen, RH Kazi… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
3D selection in dense VR environments (eg, point clouds) is extremely challenging due to
occlusion and imprecise mid-air input modalities (eg, 3D controllers and hand gestures). In …

CAST: Effective and efficient user interaction for context-aware selection in 3D particle clouds

L Yu, K Efstathiou, P Isenberg… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
We present a family of three interactive Context-Aware Selection Techniques (CAST) for the
analysis of large 3D particle datasets. For these datasets, spatial selection is an essential …

Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement

D Mendes, D Medeiros, M Sousa, E Cordeiro… - Computers & …, 2017 - Elsevier
In interactive systems, the ability to select virtual objects is essential. In immersive virtual
environments, object selection is usually done at arm's length in mid-air by directly …

Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation

F Bacim, M Nabiyouni… - 2014 IEEE Symposium on …, 2014 - ieeexplore.ieee.org
Three-dimensional point clouds are generated by devices such as laser scanners and depth
cameras, but their output is a set of unstructured, unlabeled points. Many scenarios require …