Prevalence and associated factors of problematic smartphone use during the COVID-19 pandemic: a Bangladeshi study

I Hosen, F Al Mamun, MT Sikder… - … and healthcare policy, 2021 - Taylor & Francis
Background Problematic smartphone use (PSU) has been increasing hastily in recent
decades, and it has become inseparable during the COVID-19 pandemic, especially among …

Estrategias lúdicas en estudiantes de cinco años: una revisión sistemática

G Espiritu Cajahuaman - 2022 - repositorio.ucv.edu.pe
Los juegos lúdicos en estos tiempos de pandemia es una estrategia de enseñanza, los
juegos inspiran a los estudiantes a pensar, a crear y recrear con actividades que …

Advertising value of vlogs on destination visit intention: the mediating role of place attachment among Pakistani tourists

AZ Abbasi, CD Schultz, DH Ting, F Ali… - Journal of Hospitality …, 2022 - emerald.com
Purpose Drawing on Ducoffe's advertising value model, this study aims to integrate
additional constructs (credibility, fantasy and visual appeal) as important antecedents to the …

Hedonic consumption experience in videogaming: A multidimensional perspective

LD Hollebeek, AZ Abbasi, CD Schultz, DH Ting… - Journal of Retailing and …, 2022 - Elsevier
Prior research primarily considers consumers' hedonic gaming experience, defined as an
individual's level of pleasure, emotional gratification, and enjoyment from playing a …

The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation

AZ Abbasi, U Rehman, A Hussain, DH Ting… - Telematics and …, 2021 - Elsevier
In online gaming, pop-up ads are effective advertising strategies with a high conversion rate.
Businesses are actively using pop-up ads in online games for advertising. However …

The impact of perceived interactivity and intrinsic value on users' continuance intention in using mobile augmented reality virtual shoe-try-on function

Q Jiang, J Sun, C Yang, C Gu - Systems, 2021 - mdpi.com
In response to the rapid growth of mobile Internet, online retailers have created better
shopping experiences through new technologies. These shopping experiences are the …

Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games

AZ Abbasi, U Rehman, MS Fayyaz, DH Ting… - Data Technologies …, 2022 - emerald.com
Purpose Playing video gaming is one of the most popular forms of leisure activities. This
study looks into a specific video game genre, under the category of Multiplayer Online Battle …

A multi-model approach for the extension of the use and gratification theory in video game streaming

XY Xu, SMU Tayyab, Q Jia, AH Huang - Information Technology & …, 2023 - emerald.com
Purpose Video game streaming (VGS) is emerging as an extremely popular, highly
interactive, inordinately subscribed and very dynamic form of digital media. Incorporated …

TikTok app usage behavior: the role of hedonic consumption experiences

AZ Abbasi, N Ayaz, S Kanwal, M Albashrawi… - Data Technologies and …, 2023 - emerald.com
Purpose TikTok social media app has become one of the most popular forms of leisure and
entertainment activities, but how hedonic consumption experiences (comprising fantasy …

Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games

M Linares, MD Gallego, S Bueno - International Journal of Environmental …, 2021 - mdpi.com
This study is focused on the massively multiplayer online games' acceptance. In general,
while specialized literature reveals that the online gaming industry has grown strongly in …