[HTML][HTML] A review on mixed reality: Current trends, challenges and prospects

S Rokhsaritalemi, A Sadeghi-Niaraki, SM Choi - Applied Sciences, 2020 - mdpi.com
Currently, new technologies have enabled the design of smart applications that are used as
decision-making tools in the problems of daily life. The key issue in designing such an …

A review of experimental mobile learning research in 2010–2016 based on the activity theory framework

C Chung, G Hwang, C Lai - Computers & education, 2019 - Elsevier
In this study, we systematically reviewed the experimental mobile learning studies published
in 2010–2016. Moreover, the activity theory framework was adopted to investigate the …

The effects of the size and weight of a mobile device on an educational game

D Furió, S González-Gancedo, MC Juan, I Seguí… - Computers & …, 2013 - Elsevier
In this paper, we present an educational game for an iPhone and a Tablet PC. The main
objective of the game was to reinforce children's knowledge about the water cycle. The …

A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction

MD Proctor, Y Marks - Computers & Education, 2013 - Elsevier
This research reports and analyzes for archival purposes surveyed perceptions, use, and
access by 259 United States based exemplar Primary and Secondary educators of computer …

Development of an instructional system design model as a guideline for lecturers in creating a course using blended learning approach

U Chaeruman, B Wibawa, Z Syahrial - 2020 - learntechlib.org
Blended learning is not just merely blending face-to-face and online learning. The biggest
challenge is making the right mix of relevant learning settings and teaching strategies to …

Determining Distance Education Students' Readiness for Mobile Learning at University of Ghana Using the Theory of Planned Behavior.

MA Tagoe, E Abakah - International Journal of Education and Development …, 2014 - ERIC
The use of mobile technologies in the classroom is transforming teaching and learning in
higher institutions. This study investigated University of Ghana Distance Education students' …

Mixed reality systems in education: a systematic literature review

SP Suryodiningrat, A Ramadhan, H Prabowo… - Journal of Computers in …, 2023 - Springer
Mixed reality has been gaining traction lately and has been used in areas such as
education, engineering, and architecture, among others. Education is an important part of …

The Effect of Outdoor Lessons in Natural Sciences on Students' Knowledge, through Tablets and Experiential Learning.

N Cotic, J Plazar, A Istenic Starcic, D Zuljan - Journal of Baltic Science …, 2020 - ERIC
Experiential learning was introduced to support a child's concept development towards
evolution scientific literacy. This study examined the effect of an experiential learning model …

Jogos educativos em dispositivos móveis como auxílio ao ensino da matemática

JFB Neto, FS da Fonseca - Revista Novas Tecnologias na Educação, 2013 - seer.ufrgs.br
Este artigo propõe a utilização de jogos educativos para dispositivos móveis como meio de
estimular o aprendizado da Matemática. Para tanto, foi criado um jogo baseado na obra …

A comprehensive analysis of mixed reality visual displays in context of its applicability in IoT

S Kaushik, M Phogat, AK Sharma… - 2022 international …, 2022 - ieeexplore.ieee.org
Recent technological advancements have enabled the development of a variety of apps and
programmes which can be used to produce decision-making resources for resolving day-to …