Social interaction with agents and avatars in immersive virtual environments: A survey

C Kyrlitsias, D Michael-Grigoriou - Frontiers in Virtual Reality, 2022 - frontiersin.org
Immersive virtual reality technologies are used in a wide range of fields such as training,
education, health, and research. Many of these applications include virtual humans that are …

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

S Vlahovic, M Suznjevic, L Skorin-Kapov - Journal on Multimodal User …, 2022 - Springer
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …

Tangible immersive trauma simulation: is mixed reality the next level of medical skills training?

JC Uhl, H Schrom-Feiertag, G Regal… - Proceedings of the …, 2023 - dl.acm.org
In medical simulation training two approaches are currently rather disjunct: realistic manikins
are used to teach physical skills and procedures and VR systems are used to train situation …

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

K Yu, S Wen, W Xu, M Caon, N Baghaei, HN Liang - Virtual Reality, 2023 - Springer
The presence of an audience and its feedback could affect people's performance and
experience during an event, especially related to sports such as tennis or boxing. Similarly …

[HTML][HTML] Usability evaluation of the preoperative ISBAR (identification, situation, background, assessment, and recommendation) desktop virtual reality application …

EM Andreasen, R Høigaard, H Berg… - JMIR Human …, 2022 - humanfactors.jmir.org
Background: Systematic communication, such as the ISBAR (identification, situation,
background, assessment, recommendation) approach, comprises a generic, transferable …

Social facilitation and inhibition with virtual characters

R Zhu - Educational Technology & Society, 2024 - JSTOR
With an increase in interactions with non-human agents, understanding and forecasting the
consequences of human interactions with them have become increasingly crucial. The …

Who's watching me?: Exploring the impact of audience familiarity on player performance, experience, and exertion in virtual reality exergames

Z Guo, W Xu, J Zhang, H Wang, CH Lo… - … Symposium on Mixed …, 2023 - ieeexplore.ieee.org
Familiarity with audiences plays a significant role in shaping individual performance and
experience across various activities in everyday life. This study delves into the impact of …

Copresence with virtual humans in mixed reality: The impact of contextual responsiveness on social perceptions

D Pimentel, C Vinkers - Frontiers in Robotics and AI, 2021 - frontiersin.org
Virtual humans (VHs)—automated, three-dimensional agents—can serve as realistic
embodiments for social interactions with human users. Extant literature suggests that a …

360-degree virtual reality Utilising head-mounted devices in undergraduate nursing and midwifery education: a scoping review

MA Alammary, L Halliday, ST Konstantinidis - Virtual Worlds, 2023 - mdpi.com
Immersive Virtual Reality (IVR) is a promising tool for improving the teaching and learning of
nursing and midwifery students. However, the preexisting literature does not …

[HTML][HTML] Usability and teachability of continuous glucose monitoring devices in older adults and diabetes educators: task analysis and ease-of-use survey

S Psavko, N Katz, T Mirchi, CR Green - JMIR Human Factors, 2022 - humanfactors.jmir.org
Background Continuous glucose monitoring (CGM) devices continuously sense and relay
glucose concentration data from the interstitial fluid to a mobile phone or receiver. Older …