Gamified online course design: a scoping review of the research

C Snelson, YH Ching, YC Hsu, R Perkins… - Distance …, 2024 - Taylor & Francis
The purpose of this scoping review is to synthesize knowledge of gamified online course
design processes and practices extracted from the peer-reviewed research literature. The …

[HTML][HTML] Media Crowdsourcing and Media Crowdfunding in the Digital Environment and Media Education Practices

T Kaminskaya, O Erokhina - Медиаобразование, 2022 - cyberleninka.ru
The article analyzes the possibilities of using specialized digital platforms for both content
and financial participation of the addressee in the implementation of media projects and for …

Computer games in the hierarchy of importance of children'and adolescents' activities in the ICT world–research report: learners' and teachers' opinions

E Baron-Polańczyk - Edukacyjna Analiza Transakcyjna, 2022 - ceeol.com
The article presents a fragment of diagnostic-correlative research of a mixed character,
identifying learners' information literacy in the use of ICT methods and tools. The author aims …

[PDF][PDF] Gry komputerowe w hierarchii ważności działań dzieci i młodzieży–raport z badań opinii uczniów i nauczycieli

E BARON-POLAŃCZYK - Edukacyjna Analiza Transakcyjna, 2022 - czasopisma.ujd.edu.pl
Computer games in the hierarchy of importance of children’ and adolescents’ activities in
the ICT world – research report: Page 1 UNIWERSYTET HUMANISTYCZNO-PRZYRODNICZY …