Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

Sound design and perception in walking interactions

Y Visell, F Fontana, BL Giordano, R Nordahl… - International Journal of …, 2009 - Elsevier
This paper reviews the state of the art in the display and perception of walking generated
sounds and tactile vibrations, and their current and potential future uses in interactive …

Audio in VR: Effects of a soundscape and movement-triggered step sounds on presence

AC Kern, W Ellermeier - Frontiers in Robotics and AI, 2020 - frontiersin.org
For effective virtual realities,“presence,” the feeling of “being there” in a virtual environment
(VR), is deemed an essential prerequisite. Several studies have assessed the effect of the …

Flexel: A modular floor interface for room-scale tactile sensing

T Yoshida, N Okazaki, K Takaki, M Hirose… - Proceedings of the 35th …, 2022 - dl.acm.org
Human environments are physically supported by floors, which prevent people and furniture
from gravitational pull. Since our body motions continuously generate vibrations and loads …

PseudoBend: Producing haptic illusions of stretching, bending, and twisting using grain vibrations

S Heo, J Lee, D Wigdor - Proceedings of the 32nd Annual ACM …, 2019 - dl.acm.org
We present PseudoBend, a haptic feedback technique that creates the illusion that a rigid
device is being stretched, bent, or twisted. The method uses a single 6-DOF force sensor …

Touch is everywhere: Floor surfaces as ambient haptic interfaces

Y Visell, A Law, JR Cooperstock - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
Floor surfaces are notable for the diverse roles that they play in our negotiation of everyday
environments. Haptic communication via floor surfaces could enhance or enable many …

Magnetorheological fluid haptic shoes for walking in VR

TH Yang, H Son, S Byeon, H Gil… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In this article, present RealWalk, a pair of haptic shoes for HMD-based VR, designed to
create realistic sensations of ground surface deformation, and texture using …

Realwalk: Feeling ground surfaces while walking in virtual reality

H Son, H Gil, S Byeon, SY Kim, JR Kim - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present RealWalk, a pair of haptic shoes for HMD-based virtual reality, designed to
create realistic sensations of ground surface deformation through MR fluid …

Frictshoes: Providing multilevel nonuniform friction feedback on shoes in vr

CA Tsao, TC Wu, HR Tsai, TY Wei… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Many haptic feedback methods have been proposed to enhance realism in virtual reality
(VR). However, friction on the feet in VR, which renders feedback as if walking on different …

Sound synthesis and evaluation of interactive footsteps for virtual reality applications

R Nordahl, S Serafin, L Turchet - 2010 IEEE Virtual Reality …, 2010 - ieeexplore.ieee.org
A system to synthesize in real-time the sound of footsteps on different materials is presented.
The system is based on microphones which allow the user to interact with his own footwear …