A bibliometric analysis on chemistry virtual laboratory

K Kartimi, Y Yunita, I Addiin, AS Shidiq - Educación química, 2022 - scielo.org.mx
A virtual laboratory is a growing research topic in chemistry education during the COVID-19
pandemic. It is a promising alternative solution to equip students with laboratory knowledge …

Teaching and learning chemistry via augmented and immersive virtual reality

ZA Jiménez - Technology Integration in Chemistry Education and …, 2019 - ACS Publications
This text aims to give an overview of the uses of augmented and immersive virtual-reality
(IVR) technologies in the art of teaching chemistry at the high school and college levels, to …

Science learning in 3D virtual environment multi-users online in basic education stage

EA Shudayfat, NRI Alsalhi - Eurasia Journal of Mathematics, Science …, 2023 - ejmste.com
Technological development is ever-evolving in all areas of life, its impact on the education
field has emerged, and science is part of learning that teachers struggle with in their …

Archem: augmented reality based chemistry lab simulation for teaching and assessment

F Dinc, A De, A Goins, T Halic… - … and Training (ITHET …, 2021 - ieeexplore.ieee.org
This paper introduces an Augmented Reality (AR)-based chemistry (ARChem) lab platform
for teaching and assessment. The current in-class lab teaching has several drawbacks such …

Development of cross-curricular key skills using a 3D immersive learning environment in schools

D Abbott, S Jeffrey, A Gouseti, K Burden… - … Research Network: Third …, 2017 - Springer
Pedagogical opportunities offered by 3D immersive environments are not restricted to
subject-based knowledge but also include non-disciplinary and cross-curricular key skills …

[图书][B] Creativity in Intelligent Technologies and Data Science: First Conference, CIT&DS 2015, Volgograd, Russia, September 15-17, 2015. Proceedings

A Kravets, M Shcherbakov, M Kultsova, O Shabalina - 2015 - Springer
At all stages of the development of education it is important to solve the strategic task of
providing the quality of education. It should be noted that in recent years, a large number of …

Supporting constructivist learning and teaching with the aid of VR-based consumer tech: A case study

M Niţu, MI Dascălu, S Bagîş… - 2018 Zooming Innovation …, 2018 - ieeexplore.ieee.org
Technology leads to massive changes in the economy, in the way we communicate and
relate to each other and in the way we learn. Thus, the classical paradigms of teaching and …

Can Games Based Learning Enhance Learning of Chemistry?

K Banerjee - 2019 - oasis.col.org
The words gamification and game-based learning are of course not the same. Game-based
learning is in short, learning through games. Using games in the classroom transfers the …

Game mechanics of a character progression multiplayer role-playing game with science content

V Garneli, K Patiniotis, K Chorianopoulos - Games and Learning Alliance …, 2020 - Springer
Current game-based learning designs incorporate the multiplayer component as delegation
of tasks, with the meaning that individuals accept the game rules, interact with each other …

[PDF][PDF] PhD THESIS Teaching and learning in 3D multiuser

EA Shudayfat - graphics.cs.pub.ro
Virtual Reality is an artificial world that is created with software and presented to the users in
such a way that they accept it as a real world. They perceive the Virtual Reality through …