An empirical study comparing gamification and social networking on e-learning

L De-Marcos, A Domínguez, J Saenz-de-Navarrete… - Computers & …, 2014 - Elsevier
While social networking has already demonstrated its efficiency in e-learning, gamification,
which is the use of game-thinking and playful design in non-game contexts, has only shown …

A systematic review of usability quality attributes for the evaluation of mobile learning applications for children

EOC Mkpojiogu, A Hussain, F Hassan - AIP Conference Proceedings, 2018 - pubs.aip.org
The accelerated development of new technology, particularly on mobile application has
increased teacher's responsibility as a learning facilitator. Since technology is improving …

A tale of cities: Urban biases in volunteered geographic information

B Hecht, M Stephens - … of the international AAAI conference on web and …, 2014 - ojs.aaai.org
Geotagged tweets, Foursquare check-ins and other forms of volunteered geographic
information (VGI) play a critical role in numerous studies and a large range of intelligent …

[图书][B] Mobile technology for children: Designing for interaction and learning

A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …

Improving literacy in rural India: Cellphone games in an after-school program

M Kam, A Kumar, S Jain, A Mathur… - … on Information and …, 2009 - ieeexplore.ieee.org
Literacy is one of the great challenges in the developing world. But universal education is an
unattainable dream for those children who lack access to quality educational resources such …

The role of the traditional and digital home literacy environment in Chinese Kindergartners' language and early literacy

H Yuan, T Kleemans, E Segers - Early Childhood Research Quarterly, 2024 - Elsevier
In this study, we examined whether a digital home literacy environment could be
distinguished from a traditional literacy environment in Chinese context and the relationship …

Designing digital games for rural children: a study of traditional village games in India

M Kam, A Mathur, A Kumar, J Canny - Proceedings of the SIGCHI …, 2009 - dl.acm.org
Low educational levels hinder economic empowerment in developing countries. We make
the case that educational games can impact children in the developing world. We report on …

Dimensions and sub-dimensions for the evaluation of m-learning apps for children: A review

A Hussain, EOC Mkpojiogu… - International Journal of …, 2018 - dsgate.uum.edu.my
The introduction and rapid growth of mobile learning applications (m-learning apps) has
improved the role of teachers in facilitating the learning process especially among children …

Gamification for development: a case of collaborative learning in Sri Lankan primary schools

T Halloluwa, D Vyas, H Usoof… - Personal and Ubiquitous …, 2018 - Springer
Mobile applications and gamification approaches have the potential to provide a better
learning experience to children. However, these practices are rarely applied in the …

Improving literacy in developing countries using speech recognition-supported games on mobile devices

A Kumar, P Reddy, A Tewari, R Agrawal… - Proceedings of the …, 2012 - dl.acm.org
Learning to read in a second language is challenging, but highly rewarding. For low-income
children in developing countries, this task can be significantly more challenging because of …