[HTML][HTML] Future challenges for vection research: definitions, functional significance, measures, and neural bases

S Palmisano, RS Allison, MM Schira… - Frontiers in …, 2015 - frontiersin.org
This paper discusses four major challenges facing modern vection research. Challenge 1
(Defining Vection) outlines the different ways that vection has been defined in the literature …

[HTML][HTML] Vestibular and multi-sensory influences upon self-motion perception and the consequences for human behavior

Z Britton, Q Arshad - Frontiers in neurology, 2019 - frontiersin.org
In this manuscript, we comprehensively review both the human and animal literature
regarding vestibular and multi-sensory contributions to self-motion perception. This covers …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

[HTML][HTML] To sit or not to sit in vr: Analyzing influences and (dis) advantages of posture and embodied interaction

D Zielasko, BE Riecke - Computers, 2021 - mdpi.com
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the
impact of this is little researched, and there is a lack of any broad or systematic analysis of …

Cognitive factors can influence self-motion perception (vection) in virtual reality

BE Riecke, J Schulte-Pelkum, MN Avraamides… - ACM Transactions on …, 2006 - dl.acm.org
Research on self-motion perception and simulation has traditionally focused on the
contribution of physical stimulus properties (“bottom-up factors”) using abstract stimuli. Here …

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …

Compelling self-motion through virtual environments without actual self-motion: using self-motion illusions (“vection”) to improve user experience in VR

BE Riecke - Virtual reality, 2011 - books.google.com
While modern computer graphics and virtual reality (VR) simulations can have stunning
photorealism, they are often unable to provide a life-like and compelling sensation of moving …

The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality

KMT Pöhlmann, J Föcker, P Dickinson, A Parke… - Displays, 2022 - Elsevier
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a
user's experience. It shows a complex relationship to vection (illusory self-motion) as well as …

[HTML][HTML] Beyond sensory conflict: The role of beliefs and perception in motion sickness

SAE Nooij, CJ Bockisch, HH Bülthoff, D Straumann - PLoS One, 2021 - journals.plos.org
Illusory self-motion often provokes motion sickness, which is commonly explained in terms of
an inter-sensory conflict that is not in accordance with previous experience. Here we …

Jitter and size effects on vection are immune to experimental instructions and demands

S Palmisano, AYC Chan - Perception, 2004 - journals.sagepub.com
Both coherent perspective jitter and explicit changing-size cues have been shown to
improve the vection induced by radially expanding optic flow. We examined whether these …