Z Britton, Q Arshad - Frontiers in neurology, 2019 - frontiersin.org
In this manuscript, we comprehensively review both the human and animal literature regarding vestibular and multi-sensory contributions to self-motion perception. This covers …
This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a …
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the impact of this is little researched, and there is a lack of any broad or systematic analysis of …
BE Riecke, J Schulte-Pelkum, MN Avraamides… - ACM Transactions on …, 2006 - dl.acm.org
Research on self-motion perception and simulation has traditionally focused on the contribution of physical stimulus properties (“bottom-up factors”) using abstract stimuli. Here …
BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (“circular vection”), audiovisual interactions have hardly been investigated. Here, two …
BE Riecke - Virtual reality, 2011 - books.google.com
While modern computer graphics and virtual reality (VR) simulations can have stunning photorealism, they are often unable to provide a life-like and compelling sensation of moving …
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's experience. It shows a complex relationship to vection (illusory self-motion) as well as …
Illusory self-motion often provokes motion sickness, which is commonly explained in terms of an inter-sensory conflict that is not in accordance with previous experience. Here we …
S Palmisano, AYC Chan - Perception, 2004 - journals.sagepub.com
Both coherent perspective jitter and explicit changing-size cues have been shown to improve the vection induced by radially expanding optic flow. We examined whether these …