To sit or not to sit in vr: Analyzing influences and (dis) advantages of posture and embodied interaction

D Zielasko, BE Riecke - Computers, 2021 - mdpi.com
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the
impact of this is little researched, and there is a lack of any broad or systematic analysis of …

HeadJoystick: Improving flying in VR using a novel leaning-based interface

AM Hashemian, M Lotfaliei, A Adhikari… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …

Walking by cycling: A novel in-place locomotion user interface for seated virtual reality experiences

JP Freiwald, O Ariza, O Janeh, F Steinicke - Proceedings of the 2020 …, 2020 - dl.acm.org
We introduce VR Strider, a novel locomotion user interface (LUI) for seated virtual reality
(VR) experiences, which maps cycling biomechanics of the user's legs to virtual walking …

Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality

T Van Gemert, NC Nilsson, T Hirzle… - Proceedings of the CHI …, 2024 - dl.acm.org
Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable
walking in a virtual environment larger than the physical one. This results in a mismatch …

Controlling teleportation-based locomotion in virtual reality with hand gestures: a comparative evaluation of two-handed and one-handed techniques

A Schäfer, G Reis, D Stricker - Electronics, 2021 - mdpi.com
Virtual Reality (VR) technology offers users the possibility to immerse and freely navigate
through virtual worlds. An important component for achieving a high degree of immersion in …

Evaluating augmented reality landmark cues and frame of reference displays with virtual reality

Y Zhao, J Stefanucci, S Creem-Regehr… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Daily travel usually demands navigation on foot across a variety of different application
domains, including tasks like search and rescue or commuting. Head-mounted augmented …

Integrating continuous and teleporting vr locomotion into a seamless 'hyperjump'paradigm

A Adhikari, D Zielasko, I Aguilar, A Bretin… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Continuous locomotion in VR provides uninterrupted optical flow, which mimics real-world
locomotion and supports path integration. However, optical flow limits the maximum speed …

Effects of posture and locomotion methods on postural stability, cybersickness, and presence in a virtual environment

N Kumar, CH Lim, SK Sardar, SH Park… - International Journal of …, 2023 - Taylor & Francis
Virtual reality (VR) users experience unwanted symptoms, such as body imbalance, nausea,
dizziness, and loss of presence. This study aims to investigate the effects of posture and …

Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller

AM Hashemian, A Adhikari, IA Aguilar… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …

The effect of exploration mode and frame of reference in immersive analytics

J Wagner, W Stuerzlinger… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
The design space for user interfaces for Immersive Analytics applications is vast. Designers
can combine navigation and manipulation to enable data exploration with ego-or exocentric …