Vishnu: An approach to support the personalization of self-expressive avatars using context-awareness

A Ribeiro, V Vieira, L Alves, C Maciel - International Journal of Human …, 2024 - Elsevier
The avatar is a digital character that represents a person in a virtual environment, such as
the metaverse. It is widely used in games and is also becoming a reality in other domains …

[HTML][HTML] Past, present, and future of avatar marketing: A systematic literature review and future research agenda

MJ de Brito Silva, P de Oliveira Campos - Computers in Human Behavior …, 2024 - Elsevier
Avatar marketing is an emerging topic on the agenda of both scholars and practitioners.
However, the literature on this topic is fragmented, lacking clear conceptualizations and a …

[图书][B] The dynamic game character: Definition, construction, and challenges in character ecology

J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …

A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit

SS Maram, J Pfau, MR Kasar… - Proceedings of the ACM on …, 2024 - dl.acm.org
Today's videogames are often intertwined with profound religious narratives, content,
characters, and artifacts-but how do player communities understand the role of religion in …

There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2

P Ruffino - Convergence, 2022 - journals.sagepub.com
Towards the end of Rockstar Games' Red Dead Redemption 2 (2018), the main character
Arthur Morgan contracts tuberculosis. The videogame is set in the United States in 1899, a …

Some assembly required: Player mental models of videogame avatars

J Banks, ND Bowman - Frontiers in Psychology, 2021 - frontiersin.org
In playing videogames, players often create avatars as extensions of agency into those
spaces, where the player-avatar relationship (PAR) both shapes gameplay and is the …

Eclectic Religion: The flattening of religious cultural heritage in videogames

L De Wildt, SD Aupers - International Journal of Heritage Studies, 2021 - Taylor & Francis
Religious icons and representations increasingly appear, in the West, as cultural heritage
rather than active subjects of religious practice. While churches become tourist landmarks …

It's Not Always About You: The Subject and Ecological Entanglement in Video Games

N Heijmen, J Vervoort - Games and Culture, 2024 - journals.sagepub.com
In the face of a global ecological crisis, culturally dominant framings of subjective experience
as separate from living ecologies are no longer sufficient. Games might offer ways to break …

[图书][B] The avatar faculty: Ecstatic transformations in religion and video games

JG Snodgrass - 2023 - books.google.com
The Avatar Faculty creatively examines the parallels between spiritual and digital activities
to explore the roles that symbolic second selves—avatars—can play in our lives. The use of …

Storying my body in bits and bytes

MJ Doshi - Communication Studies, 2024 - Taylor & Francis
This study shows how cyberautoethnography can be used to critically interrogate and make
sense of how technology and attendant artifacts shape our understanding of embodiment …