Avatar marketing is an emerging topic on the agenda of both scholars and practitioners. However, the literature on this topic is fragmented, lacking clear conceptualizations and a …
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …
SS Maram, J Pfau, MR Kasar… - Proceedings of the ACM on …, 2024 - dl.acm.org
Today's videogames are often intertwined with profound religious narratives, content, characters, and artifacts-but how do player communities understand the role of religion in …
P Ruffino - Convergence, 2022 - journals.sagepub.com
Towards the end of Rockstar Games' Red Dead Redemption 2 (2018), the main character Arthur Morgan contracts tuberculosis. The videogame is set in the United States in 1899, a …
In playing videogames, players often create avatars as extensions of agency into those spaces, where the player-avatar relationship (PAR) both shapes gameplay and is the …
L De Wildt, SD Aupers - International Journal of Heritage Studies, 2021 - Taylor & Francis
Religious icons and representations increasingly appear, in the West, as cultural heritage rather than active subjects of religious practice. While churches become tourist landmarks …
In the face of a global ecological crisis, culturally dominant framings of subjective experience as separate from living ecologies are no longer sufficient. Games might offer ways to break …
The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves—avatars—can play in our lives. The use of …
MJ Doshi - Communication Studies, 2024 - Taylor & Francis
This study shows how cyberautoethnography can be used to critically interrogate and make sense of how technology and attendant artifacts shape our understanding of embodiment …