The role of information structures in game-theoretic multi-agent learning

T Li, Y Zhao, Q Zhu - Annual Reviews in Control, 2022 - Elsevier
Multi-agent learning (MAL) studies how agents learn to behave optimally and adaptively
from their experience when interacting with other agents in dynamic environments. The …

A survey of learning in multiagent environments: Dealing with non-stationarity

P Hernandez-Leal, M Kaisers, T Baarslag… - arXiv preprint arXiv …, 2017 - arxiv.org
The key challenge in multiagent learning is learning a best response to the behaviour of
other agents, which may be non-stationary: if the other agents adapt their strategy as well …

Purified Policy Space Response Oracles for Symmetric Zero-Sum Games

Z Shao, L Zhuang, Y Huang, H Li… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Policy space response oracles (PSRO) is a promising tool to find an approximate Nash
equilibrium (NE) in a two-player zero-sum game. It solves the equilibrium by iteratively …

Combining online learning and equilibrium computation in security games

R Klíma, V Lisý, C Kiekintveld - Decision and Game Theory for Security …, 2015 - Springer
Game-theoretic analysis has emerged as an important method for making resource
allocation decisions in both infrastructure protection and cyber security domains. However …

Robust strategies and counter-strategies: from superhuman to optimal play

MB Johanson - 2016 - era.library.ualberta.ca
Games have been used as a testbed for artificial intelligence research since the earliest
conceptions of computing itself. The twin goals of defeating human professional players at …

A robust optimization approach to designing near-optimal strategies for constant-sum monitoring games

A Rahmattalabi, P Vayanos, M Tambe - … and Game Theory for Security: 9th …, 2018 - Springer
We consider the problem of monitoring a set of targets, using scarce monitoring resources
(eg, sensors) that are subject to adversarial attacks. In particular, we propose a constant …

Abstraction using analysis of subgames

A Basak - Proceedings of the AAAI Conference on Artificial …, 2016 - ojs.aaai.org
Normal form games are one of the most familiar representations for modeling interactions
among multiple agent. However, modeling many realistic interactions between agents …

Approximate Estimation of High-dimension Execution Skill for Dynamic Agents in Continuous Domains

D Nieves-Rivera, C Archibald - arXiv preprint arXiv:2408.10512, 2024 - arxiv.org
In many real-world continuous action domains, human agents must decide which actions to
attempt and then execute those actions to the best of their ability. However, humans cannot …

Bayesian execution skill estimation

C Archibald, D Nieves-Rivera - Proceedings of the AAAI Conference on …, 2019 - ojs.aaai.org
The performance of agents in many domains with continuous action spaces depends not
only on their ability to select good actions to execute, but also on their ability to execute …

[PDF][PDF] Execution skill estimation

C Archibald, D Nieves-Rivera - … of the 17th International Conference on …, 2018 - ifaamas.org
In domains with continuous action spaces, one characteristic of an agent is their precision in
executing intended actions. An agent's execution skill significantly impacts their success as it …