[HTML][HTML] Gamification of cooperation: A framework, literature review and future research agenda

M Riar, B Morschheuser, R Zarnekow… - International Journal of …, 2022 - Elsevier
Cooperation is in many ways a meaningful behavior and understanding how cooperation
can be fostered among humans is integral to solving the many global challenges we are …

Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda

M Riar, N Xi, JJ Korbel, R Zarnekow, J Hamari - Internet research, 2022 - emerald.com
Purpose A current technological trend, which has gained even more traction recently due to
the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR …

The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games

D Shin - Computers in human behavior, 2022 - Elsevier
Drawing on the theory of affordance, we conceptualize affordance actualization for the
metaverse games (MG) relative to the affordances of internalized and embodied …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

The effect of Augmented Reality on purchase intention of beauty products: The roles of consumers' control

JB Whang, JH Song, B Choi, JH Lee - Journal of Business Research, 2021 - Elsevier
Augmented Reality (AR) has emerged as an effective, interactive technology for providing
visual product information. Using consumers' control, this study attempts to identify the …

Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …

Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?

J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019 - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …

How motivational feedback increases user's benefits and continued use: A study on gamification, quantified-self and social networking

L Hassan, A Dias, J Hamari - International Journal of Information …, 2019 - Elsevier
With the increasing provenance of hedonic and social information systems, systems are
observed to employ other forms of feedback and design than purely informational in order to …

Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing

B Morschheuser, J Hamari, A Maedche - International Journal of Human …, 2019 - Elsevier
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …

[HTML][HTML] Student attitudes to games-based skills development: Learning from video games in higher education

M Barr - Computers in human behavior, 2018 - Elsevier
Qualitative interview data is presented in support of previously-published quantitative
evidence that suggests commercial video games may be used to develop useful skills and …