Although serious games are proven to serve as educational tools in many educational domains, there is a lack of reliable, automated and repeatable methodologies that measure …
Building on the promise shown in game-based learning research, this paper explores methods for Game-Based Learning Assessments (GBLA) using a variety of educational data …
Learning Analytics Goes to School presents a framework for engaging in education research and improving education practice through the use of newly available data sources and …
This research explores the educational impact of an online study aid-game for studying human vascular anatomy (n= 24) versus a similar non-game study aid (n= 22) and how it …
VE Owen, MH Roy, KP Thai, V Burnett, D Jacobs… - … educational data mining …, 2019 - ERIC
Games in service of learning are uniquely positioned to offer immersive, interactive educational experiences. Well-designed games build challenge through a series of well …
Background: Video and mobile games have been shown to have a positive impact on behavior change in children. However, the potential impact of game play patterns on …
This paper describes a collaboration organized around exchanging data between two technological systems to support teachers' instructional decision-making. The goals of the …
FY Flemban - International Journal of Learning, Teaching and …, 2024 - ijlter.net
This paper aims to present a systematic literature review on empirical digital games (DG) studies. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses …
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now …