The sensation of self-motion in the absence of physical motion, known as vection, has been scientifically investigated for over a century. As objective measures of, or physiological …
The occurrence of visually induced motion sickness has been frequently linked to the sensation of illusory self-motion (vection), however, the precise nature of this relationship is …
While head-mounted display-based virtual reality (VR) can produce compelling feelings of presence (or “being there”) in its users, it also often induces motion sickness. This study …
Sensory conflict, eye-movement, and postural instability theories each have difficulty accounting for the motion sickness experienced during head-mounted display based virtual …
J Teixeira, S Palmisano - Virtual Reality, 2021 - Springer
The phenomenon of cybersickness is currently hindering the mass market adoption of head- mounted display (HMD) virtual reality (VR) technologies. This study examined the effects of …
Cybersickness is often experienced when viewing virtual environments through head- mounted displays (HMDs). This study examined whether vection (ie, illusory self-motion) …
Cybersickness is common during head-mounted display (HMD) based virtual reality. This study examined whether it is possible to:(1) identify people who are more susceptible to this …
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key to the user's VR experience are multimodal interactions involving all senses. The human …
S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness, research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …