A knowledge discovery in motion sickness: a comprehensive literature review

A Koohestani, D Nahavandi, H Asadi, PM Kebria… - IEEE …, 2019 - ieeexplore.ieee.org
Motion sickness is a common perturbation experienced by humans in response to motion
stimuli. The motion can happen in either real or virtual environments perceived by the …

Measuring vection: A review and critical evaluation of different methods for quantifying illusory self-motion

L Kooijman, S Berti, H Asadi, S Nahavandi… - Behavior Research …, 2024 - Springer
The sensation of self-motion in the absence of physical motion, known as vection, has been
scientifically investigated for over a century. As objective measures of, or physiological …

Vection and visually induced motion sickness: how are they related?

B Keshavarz, BE Riecke, LJ Hettinger… - Frontiers in …, 2015 - frontiersin.org
The occurrence of visually induced motion sickness has been frequently linked to the
sensation of illusory self-motion (vection), however, the precise nature of this relationship is …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …

Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose

S Palmisano, RS Allison, J Kim - Frontiers in Virtual Reality, 2020 - frontiersin.org
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …

Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality

J Teixeira, S Palmisano - Virtual Reality, 2021 - Springer
The phenomenon of cybersickness is currently hindering the mass market adoption of head-
mounted display (HMD) virtual reality (VR) technologies. This study examined the effects of …

Vection and cybersickness generated by head-and-display motion in the Oculus Rift

S Palmisano, R Mursic, J Kim - Displays, 2017 - Elsevier
Cybersickness is often experienced when viewing virtual environments through head-
mounted displays (HMDs). This study examined whether vection (ie, illusory self-motion) …

Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness

D Risi, S Palmisano - Displays, 2019 - Elsevier
Cybersickness is common during head-mounted display (HMD) based virtual reality. This
study examined whether it is possible to:(1) identify people who are more susceptible to this …

Cybersickness: a multisensory integration perspective

M Gallagher, ER Ferrè - Multisensory research, 2018 - brill.com
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key
to the user's VR experience are multimodal interactions involving all senses. The human …

Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific

S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …