Cocreation of value in a platform ecosystem! The case of enterprise software

M Ceccagnoli, C Forman, P Huang, DJ Wu - MIS quarterly, 2012 - JSTOR
It has been argued that platform technology owners cocreate business value with other firms
in their platform ecosystems by encouraging complementary invention and exploiting …

Multihoming in two-sided markets: An empirical inquiry in the video game console industry

V Landsman, S Stremersch - Journal of Marketing, 2011 - journals.sagepub.com
Two-sided markets are composed of platform owners and two distinct user networks that
either buy or sell applications for the platform. The authors focus on multihoming—the …

Software exclusivity and the scope of indirect network effects in the US home video game market

KS Corts, M Lederman - international Journal of industrial Organization, 2009 - Elsevier
This paper investigates the scope of indirect network effects in the home video game
industry. We argue that the increasing prevalence of non-exclusive software gives rise to …

Platform competition in the video game console industry: Impacts of software quality and exclusivity on market share

H Song, J Jung, D Cho - Journal of Media Economics, 2017 - Taylor & Francis
This study examines impacts of the complementary products on platform competition, in the
context of video game consoles. Using 10-year panel data, the results demonstrate that high …

[PDF][PDF] 平台型商业生态系统战略管理研究前沿: 视角和对象

龚丽敏, 江诗松 - 外国经济与管理, 2016 - qks.sufe.edu.cn
学术界对企业价值获取的研究焦点已经从双边伙伴情境拓展到产业情境, 进而延伸到商业生态
系统情境. 本文在明确平台及平台型商业生态系统概念的基础上, 从竞争, 资源观和动态能力以及 …

Applications barrier to entry and exclusive vertical contracts in platform markets

JE Prieger, WM Hu - Economic Inquiry, 2012 - Wiley Online Library
Our study extends the empirical literature on whether vertical restraints are anticompetitive.
We focus on exclusive contracting in platform markets, which feature indirect network effects …

Platform strategy of video game software in Japan, 1984–1994: theory and evidence

M Maruyama, K Ohkita - Managerial and Decision Economics, 2011 - Wiley Online Library
This paper analyzes a model of platform competition in markets of system products
composed of hardware and complementary software, with a specific focus on exclusive …

La industria del videojuego; la competencia de sus empresas en el ciberespacio, su evolución histórica y su posible futuro.

C Darós Pallarés - 2023 - repositorio.comillas.edu
This paper focuses on analysing competition in the video game space, with a particular
focus on two areas: the console wars and the competition between the PC gaming platforms …

[图书][B] Essays on innovation ecosystems in the enterprise software industry

P Huang - 2010 - search.proquest.com
Innovation ecosystem strategy is often adopted by platform technology owners to seek
complementary innovation from resources located outside the firm to exploit indirect network …

Facilitation of Network Effects in Early-Stage Multi-Sided Platforms: A Multi-Case Study

P Haga, JE Johnsen, MW Wold - 2019 - ntnuopen.ntnu.no
An increasing number of industries are being disrupted and dominated by products built
around platforms like Uber, Airbnb, and Facebook. These platforms are experiencing self …