Two-sided markets are composed of platform owners and two distinct user networks that either buy or sell applications for the platform. The authors focus on multihoming—the …
KS Corts, M Lederman - international Journal of industrial Organization, 2009 - Elsevier
This paper investigates the scope of indirect network effects in the home video game industry. We argue that the increasing prevalence of non-exclusive software gives rise to …
H Song, J Jung, D Cho - Journal of Media Economics, 2017 - Taylor & Francis
This study examines impacts of the complementary products on platform competition, in the context of video game consoles. Using 10-year panel data, the results demonstrate that high …
JE Prieger, WM Hu - Economic Inquiry, 2012 - Wiley Online Library
Our study extends the empirical literature on whether vertical restraints are anticompetitive. We focus on exclusive contracting in platform markets, which feature indirect network effects …
M Maruyama, K Ohkita - Managerial and Decision Economics, 2011 - Wiley Online Library
This paper analyzes a model of platform competition in markets of system products composed of hardware and complementary software, with a specific focus on exclusive …
C Darós Pallarés - 2023 - repositorio.comillas.edu
This paper focuses on analysing competition in the video game space, with a particular focus on two areas: the console wars and the competition between the PC gaming platforms …
Innovation ecosystem strategy is often adopted by platform technology owners to seek complementary innovation from resources located outside the firm to exploit indirect network …
P Haga, JE Johnsen, MW Wold - 2019 - ntnuopen.ntnu.no
An increasing number of industries are being disrupted and dominated by products built around platforms like Uber, Airbnb, and Facebook. These platforms are experiencing self …