FoleyAutomatic: physically-based sound effects for interactive simulation and animation

K Van Den Doel, PG Kry, DK Pai - … of the 28th annual conference on …, 2001 - dl.acm.org
We describe algorithms for real-time synthesis of realistic sound effects for interactive
simulations (eg, games) and animation. These sound effects are produced automatically …

Virtual environments

KM Stanney, JV Cohn - Human-Computer Interaction, 2009 - taylorfrancis.com
Interactive computing has evolved through the years from cryptic command-based interfaces
to a collection of task-based applications to ecologically valid immersive environments, each …

Autofoley: Artificial synthesis of synchronized sound tracks for silent videos with deep learning

S Ghose, JJ Prevost - IEEE Transactions on Multimedia, 2020 - ieeexplore.ieee.org
In movie productions, the Foley artist is responsible for creating an overlay soundtrack that
helps the movie come alive for the audience. This requires the artist identify sounds that …

[图书][B] Sound synthesis, propagation, and rendering

S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …

Rigid-body fracture sound with precomputed soundbanks

C Zheng, DL James - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
We propose a physically based algorithm for synthesizing sounds synchronized with brittle
fracture animations. Motivated by laboratory experiments, we approximate brittle fracture …

A proposal for foley sound synthesis challenge

K Choi, S Oh, M Kang, B McFee - arXiv preprint arXiv:2207.10760, 2022 - arxiv.org
" Foley" refers to sound effects that are added to multimedia during post-production to
enhance its perceived acoustic properties, eg, by simulating the sounds of footsteps …

Spatial sound localization in an augmented reality environment

J Sodnik, S Tomazic, R Grasset, A Duenser… - Proceedings of the 18th …, 2006 - dl.acm.org
Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly
popular technique for developing new human-computer interfaces. As human navigation …

Haptic-auditory rendering and perception of contact stiffness

F Avanzini, P Crosato - International workshop on haptic and audio …, 2006 - Springer
This paper presents an experiment on the relative contributions of haptic and auditory
information to bimodal judgments of contact stiffness using a rigid probe. Haptic feedback is …

[PDF][PDF] Auditory-visual cross-modal perception phenomena

RL Storms - 1998 - core.ac.uk
13. ABSTRACT (Maximum 200 words) The quality of realism in virtual environments is
typically considered to be a function of visual and audio fidelity mutually exclusive of each …

The acoustic ecology of the first-person shooter

MN Grimshaw - 2007 - researchcommons.waikato.ac.nz
This thesis contributes to the field of Game Studies by presenting the hypothesis that the
player (s) and soundscape (s) in the first-person shooter (FPS) game, and the relationships …