Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo integration remains a challenging problem, even for off-line rendering systems. We …
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of …
L Xiao, S Nouri, M Chapman, A Fix, D Lanman… - ACM Transactions on …, 2020 - dl.acm.org
Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality …
Denoising has proven to be useful to efficiently generate high-quality Monte Carlo renderings. Traditional pixel-based denoisers exploit summary statistics of a pixel's sample …
D Schraml - … and Education in Measurement Science 2019, 2019 - spiedigitallibrary.org
The term deep learning is almost on everyone's lips these days, in the area of computer vision manly because of the great advances deep learning approaches have made amongst …
L Yang, S Liu, M Salvi - Computer graphics forum, 2020 - Wiley Online Library
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is the most widely used antialiasing technique in today's real‐time renderers and game …
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge for practical interactive ray tracing. We present a new learning-based denoiser that achieves …
Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image sequences generated with few samples per‐pixel often yield temporally unstable results and …
With the push towards physically based rendering, stochastic sampling of shading, eg using path tracing, is becoming increasingly important in real-time rendering. To achieve high …