[HTML][HTML] Hierarchical motor control in mammals and machines

J Merel, M Botvinick, G Wayne - Nature communications, 2019 - nature.com
Advances in artificial intelligence are stimulating interest in neuroscience. However, most
attention is given to discrete tasks with simple action spaces, such as board games and …

A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …

Physdiff: Physics-guided human motion diffusion model

Y Yuan, J Song, U Iqbal, A Vahdat… - Proceedings of the …, 2023 - openaccess.thecvf.com
Denoising diffusion models hold great promise for generating diverse and realistic human
motions. However, existing motion diffusion models largely disregard the laws of physics in …

Deepmimic: Example-guided deep reinforcement learning of physics-based character skills

XB Peng, P Abbeel, S Levine… - ACM Transactions On …, 2018 - dl.acm.org
A longstanding goal in character animation is to combine data-driven specification of
behavior with a system that can execute a similar behavior in a physical simulation, thus …

Sim-to-real transfer of robotic control with dynamics randomization

XB Peng, M Andrychowicz, W Zaremba… - … on robotics and …, 2018 - ieeexplore.ieee.org
Simulations are attractive environments for training agents as they provide an abundant
source of data and alleviate certain safety concerns during the training process. But the …

Robust motion in-betweening

FG Harvey, M Yurick, D Nowrouzezahrai… - ACM Transactions on …, 2020 - dl.acm.org
In this work we present a novel, robust transition generation technique that can serve as a
new tool for 3D animators, based on adversarial recurrent neural networks. The system …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Simpoe: Simulated character control for 3d human pose estimation

Y Yuan, SE Wei, T Simon, K Kitani… - Proceedings of the …, 2021 - openaccess.thecvf.com
Accurate estimation of 3D human motion from monocular video requires modeling both
kinematics (body motion without physical forces) and dynamics (motion with physical …

Mode-adaptive neural networks for quadruped motion control

H Zhang, S Starke, T Komura, J Saito - ACM Transactions on Graphics …, 2018 - dl.acm.org
Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and
actions such as jumping, sitting, turning and idling. Applying existing data-driven character …

Scalable muscle-actuated human simulation and control

S Lee, M Park, K Lee, J Lee - ACM Transactions On Graphics (TOG), 2019 - dl.acm.org
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …