Ice-flow model emulator based on physics-informed deep learning

G Jouvet, G Cordonnier - Journal of Glaciology, 2023 - cambridge.org
Convolutional neural networks (CNN) trained from high-order ice-flow model realisations
have proven to be outstanding emulators in terms of fidelity and computational performance …

Efficient debris-flow simulation for steep terrain erosion

A Jain, B Benes, G Cordonnier - ACM Transactions on Graphics (TOG), 2024 - dl.acm.org
Erosion simulation is a common approach used for generating and authoring mountainous
terrains. While water is considered the primary erosion factor, its simulation fails to capture …

Authoring terrains with spatialised style

S Perche, A Peytavie, B Benes, E Galin… - Computer Graphics …, 2023 - Wiley Online Library
Various terrain modelling methods have been proposed for the past decades, providing
efficient and often interactive authoring tools. However, they seldom include any notion of …

TRAIL: Simulating the impact of human locomotion on natural landscapes

E Alvarado, O Argudo, D Rohmer, MP Cani… - The Visual …, 2024 - Springer
Human and animal presence in natural landscapes is initially revealed by the immediate
impact of their locomotion, from footprints to crushed grass. In this work, we present an …

Terrain Amplification using Multi Scale Erosion

H Schott, E Galin, E Guérin, A Paris… - ACM Transactions on …, 2024 - dl.acm.org
Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In
this paper, we focus on the amplification of a low-resolution input terrain into a high …

Physically‐based analytical erosion for fast terrain generation

P Tzathas, B Gailleton, P Steer… - Computer Graphics …, 2024 - Wiley Online Library
Terrain generation methods have long been divided between procedural and physically‐
based. Procedural methods build upon the fast evaluation of a mathematical function but …

Unerosion: Simulating Terrain Evolution Back in Time

Z Yang, G Cordonnier, MP Cani… - Computer Graphics …, 2024 - Wiley Online Library
While the past of terrain cannot be known precisely because an effect can result from many
different causes, exploring these possible pasts opens the way to numerous applications …

Controllable Procedural Generation of Landscapes

JH Liu, SK Zhang, C Zhang, SH Zhang - Proceedings of the 32nd ACM …, 2024 - dl.acm.org
Landscapes, recognized for their indispensable role in large-scale scenes, are experiencing
growing demand. However, the manual modeling of such content is labor-intensive and …

Seasonal terrain texture synthesis via Köppen periodic conditioning

T Kanai, Y Endo, Y Kanamori - The Visual Computer, 2024 - Springer
This paper presents the first method for synthesizing seasonal transition of terrain textures
for an input heightfield. Our method reproduces a seamless transition of terrain textures …

Flexible terrain erosion

M Hartley, N Mellado, C Fiorio, N Faraj - The Visual Computer, 2024 - Springer
In this paper, we present a novel particle-based method for simulating erosion on various
terrain representations, including height fields, voxel grids, material layers, and implicit …