Erosion simulation is a common approach used for generating and authoring mountainous terrains. While water is considered the primary erosion factor, its simulation fails to capture …
Various terrain modelling methods have been proposed for the past decades, providing efficient and often interactive authoring tools. However, they seldom include any notion of …
Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an …
Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high …
P Tzathas, B Gailleton, P Steer… - Computer Graphics …, 2024 - Wiley Online Library
Terrain generation methods have long been divided between procedural and physically‐ based. Procedural methods build upon the fast evaluation of a mathematical function but …
Z Yang, G Cordonnier, MP Cani… - Computer Graphics …, 2024 - Wiley Online Library
While the past of terrain cannot be known precisely because an effect can result from many different causes, exploring these possible pasts opens the way to numerous applications …
Landscapes, recognized for their indispensable role in large-scale scenes, are experiencing growing demand. However, the manual modeling of such content is labor-intensive and …
T Kanai, Y Endo, Y Kanamori - The Visual Computer, 2024 - Springer
This paper presents the first method for synthesizing seasonal transition of terrain textures for an input heightfield. Our method reproduces a seamless transition of terrain textures …
In this paper, we present a novel particle-based method for simulating erosion on various terrain representations, including height fields, voxel grids, material layers, and implicit …