Hidden Florence revealed? Critical insights from the operation of an augmented reality app in a World Heritage City

F Nevola, T Coles, C Mosconi - Journal of Heritage Tourism, 2022 - Taylor & Francis
Prior to the COVID-19 pandemic, overtourism was a major topic in global tourism
management discourse. The continued growth of international tourism placed pressure on …

Walking in sixteenth-century Venice: mobilizing the early modern city

F De Vivo - I Tatti Studies in the Italian Renaissance, 2016 - journals.uchicago.edu
LIKE BREATHING, WALKING IS AN UNCONSCIOUS ACT that we accomplish without
consideration, at least as long as we are free to move. We feel our muscles only when we …

Bringing empty rooms to life for casual visitors using an AR adventure game: Skullduggery at old government house

S Fazio, J Turner - Journal on Computing and Cultural Heritage (JOCCH …, 2020 - dl.acm.org
This article reports on a heritage engagement project called Skullduggery at Old
Government House. It offers an approach to augmented reality design based on adventure …

[PDF][PDF] Microstoria 2.0: Geo-locating Renaissance spatial and architectural history

F Nevola - 2016 - ore.exeter.ac.uk
“When I ask you about other cities, I want to hear about them. And about Venice, when I ask
you about Venice.”“To distinguish the other cities' qualities, I must speak of a first city that …

[图书][B] Hidden Cities: Urban Space, Geolocated Apps and Public History in Early Modern Europe

F Nevola, D Rosenthal, N Terpstra - 2022 - library.oapen.org
This groundbreaking collection explores the convergence of the spatial and digital turns
through a suite of smartphone apps (Hidden Cities) that present research-led itineraries in …

Revisioning the city: public history and locative digital media

D Rosenthal - Hidden Cities, 2022 - taylorfrancis.com
This chapter situates Hidden Cities within the wider context of locative media and public
history. It explores the potential of this relatively new field of practice to introduce historical …

Heritage, digital placemaking and user experience: An industry perspective

J Morrison - Hidden Cities, 2022 - taylorfrancis.com
User experience design is a key aspect of all digital engagement. This chapter uses the
Hidden Cities apps and platform as a case example for how locative app designers and …

[PDF][PDF] 4 Making disability visible in digital humanities

M Bolufer, J Gomis, B Llanes - Hidden Cities, 2022 - library.oapen.org
A blind man speaks in your ear as you stroll through Ciutat Vella, Valencia's historic district,
and tells you a piece of the history of his beloved city, that of the uprising known as the …

Interaction Design for Territories: Fostering Community-Centered Design Experiences in Peri-Urban Contexts

F Cruz, M Neves - International Conference on Human-Computer …, 2024 - Springer
Territories serve as a cognitive system for local societies, consolidating languages, shared
experiences, and identities. As cities expand and peri-urban areas emerge, territories …

Sources and methods for studying historical streets

F Nevola - Early Modern Streets, 2022 - taylorfrancis.com
Early modern streets have only recently emerged as a subject area for research; previously,
discussions of streets have tended to be divided between the analysis of their built …