[HTML][HTML] Two decades of game concepts in digital learning environments–A bibliometric study and research agenda

S Schöbel, M Saqr, A Janson - Computers & Education, 2021 - Elsevier
In recent years, using game concepts for educational purposes in digital environments has
become continually more popular and relevant. Games can be used to motivate and engage …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

[HTML][HTML] An update for taxonomy designers: methodological guidance from information systems research

D Kundisch, J Muntermann, AM Oberländer… - Business & Information …, 2021 - Springer
Taxonomies are classification systems that help researchers conceptualize phenomena
based on their dimensions and characteristics. To address the problem of 'ad-hoc'taxonomy …

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue

Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …

How to improve user engagement and retention in mobile payment: a gamification affordance perspective

L Zhang, Z Shao, J Benitez, R Zhang - Decision Support Systems, 2023 - Elsevier
Given the cut-throat competition in the Chinese mobile payment market, user retention is
essential for guaranteeing the long-term profitability of mobile payment platforms …

The show must go on-virtualisation of sport events during the COVID-19 pandemic

D Westmattelmann, JG Grotenhermen… - European Journal of …, 2021 - Taylor & Francis
Due to the high risk of COVID-19 transmission, many sport events, including organised
cycling competitions, have been cancelled. Nevertheless, staying active is important for …

Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports

TY Qian, R Matz, L Luo, C Xu - Journal of Business Research, 2022 - Elsevier
The current study examined the relationships between gamification, perceived value, and
viewer engagement in a gamified livestreaming service, where gamification complemented …

Impact of mobile technology-enabled HR gamification on employee performance: An empirical investigation

J Benitez, L Ruiz, A Popovic - Information & Management, 2022 - Elsevier
This study draws from the information technology (IT)-enabled organizational capabilities
perspective, technology affordance theory, and theoretical foundations of organizational …

Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective

P Luarn, CC Chen, YP Chiu - The International Journal of Information …, 2023 - emerald.com
Purpose The use of gamification might offer a partial solution to the decline in students'
motivation and engagement the school system is currently facing. However, there has been …

Value co-creation in smart services: a functional affordances perspective on smart personal assistants

R Knote, A Janson, M Söllner… - Journal of the Association …, 2020 - papers.ssrn.com
In the realm of smart services, smart personal assistants (SPAs) have become a popular
medium for value co-creation between service providers and users. The market success of …