Revisión sistemática sobre la evaluación de propuestas de gamificación en siete disciplinas educativas

JM Prieto Andreu - Teoría de la Educación: Revista Interuniversitaria …, 2022 - torrossa.com
La evaluación de los procesos de gamificación en educación, pueden plantear una
alternativa a las estrategias de evaluación tradicionales del aula. Esta revisión sistemática …

Game-based features in intelligent game-based learning environments: A systematic literature review

L Sun, M Kangas, H Ruokamo - Interactive Learning Environments, 2024 - Taylor & Francis
Intelligent game-based learning environments have developed and created dynamic,
effective, and engaging learning experiences, serving as a tutoring framework for students of …

Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement …

Y Xiao, KFT Hew - British Journal of Educational Technology, 2024 - Wiley Online Library
Gamification has often been used to stimulate learner engagement via intangible rewards,
such as virtual points and virtual badges, rather than material goods or benefits. However …

Use of Gamification in Primary and Secondary Education: A Systematic Literature Review.

A Vrcelj, N Hoic-Božic, MH Dlab - International Journal of Educational …, 2023 - ERIC
Gamification in education refers to the application of game design elements and game
principles in teaching with the goal of increasing students' motivation and engagement …

Effectiveness of virtual laboratory vs. paper-based experiences to the hands-on chemistry practical in Tanzanian secondary schools

MC Manyilizu - Education and Information Technologies, 2023 - Springer
Science subjects at pre-tertiary and tertiary education levels are important for socio-
economic and industrial development of any country; however, they are difficult for students …

When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app

R Hadi Mogavi, B Guo, Y Zhang, EU Haq… - Proceedings of the …, 2022 - dl.acm.org
More and more learning apps like Duolingo are using some form of gamification (eg,
badges, points, and leaderboards) to enhance user learning. However, they are not always …

Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic …

L Li, KF Hew, J Du - Educational technology research and development, 2024 - Springer
Although many studies in recent years have examined the use of gamification as a
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …

Ocean literacy gamified: A systematic evaluation of the effect of game elements on students' learning experience

R Leitão, M Maguire, S Turner, F Arenas… - Environmental …, 2022 - Taylor & Francis
Low levels of concern about anthropogenic climate change have been attributed to a range
of factors, some of which relate to education. These include people's lack of understanding …

More than just fun: Investigating students' perceptions towards the potential of leveraging esports for promoting the acquisition of 21st century skills

Y Zhong, K Guo, LK Fryer, SKW Chu… - Education and Information …, 2024 - Springer
Esports (electronic sports) or competitive video gaming has taken its place as a leading form
of entertainment for young people worldwide. However, esports were generally studied as a …

Increasing motivation in social exercise games: personalising gamification elements to player type

G Chan, A Arya, R Orji, Z Zhao… - Behaviour & Information …, 2024 - Taylor & Francis
Fun and social affiliation are good predictors of long-term intention to use game-based
interventions including those for motivating physical activity, yet current player matching …