Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder

CRA Chaitanya, AS Kaplanyan, C Schied… - ACM Transactions on …, 2017 - dl.acm.org
We describe a machine learning technique for reconstructing image sequences rendered
using Monte Carlo methods. Our primary focus is on reconstruction of global illumination …

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination

C Schied, A Kaplanyan, C Wyman, A Patney… - Proceedings of High …, 2017 - dl.acm.org
We introduce a reconstruction algorithm that generates a temporally stable sequence of
images from one path-per-pixel global illumination. To handle such noisy input, we use …

Sample-based Monte Carlo denoising using a kernel-splatting network

M Gharbi, TM Li, M Aittala, J Lehtinen… - ACM Transactions on …, 2019 - dl.acm.org
Denoising has proven to be useful to efficiently generate high-quality Monte Carlo
renderings. Traditional pixel-based denoisers exploit summary statistics of a pixel's sample …

Interactive Monte Carlo denoising using affinity of neural features

M Işık, K Mullia, M Fisher, J Eisenmann… - ACM Transactions on …, 2021 - dl.acm.org
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge
for practical interactive ray tracing. We present a new learning-based denoiser that achieves …

Neural denoising with layer embeddings

J Munkberg, J Hasselgren - Computer Graphics Forum, 2020 - Wiley Online Library
We propose a novel approach for denoising Monte Carlo path traced images, which uses
data from individual samples rather than relying on pixel aggregates. Samples are …

[PDF][PDF] Real-time Monte Carlo Denoising with the Neural Bilateral Grid.

X Meng, Q Zheng, A Varshney, G Singh… - EGSR (DL …, 2020 - quan-zheng.github.io
Real-time denoising for Monte Carlo rendering remains a critical challenge with regard to
the demanding requirements of both high fidelity and low computation time. In this paper, we …

Reflection denoising in ray-tracing applications

S Liu, CR Wyman, J Hasselgren, J Munkberg… - US Patent …, 2020 - Google Patents
Disclosed approaches may leverage the actual spatial and reflective properties of a virtual
environment—such as the size, shape, and orientation of a bidirectional reflectance …

Shadow denoising in ray-tracing applications

S Liu - US Patent 10,740,954, 2020 - Google Patents
In various examples, the actual spatial properties of a virtual environment are used to
produce, for a pixel, an anisotropic filter kernel for a filter having dimensions and weights …

Denoising deep monte carlo renderings

D Vicini, D Adler, J Novák, F Rousselle… - Computer Graphics …, 2019 - Wiley Online Library
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels
contain multiple colour values, each for a different range of depths. Deep images are a more …

Texture space caching and reconstruction for ray tracing

J Munkberg, J Hasselgren, P Clarberg… - ACM Transactions on …, 2016 - dl.acm.org
We present a texture space caching and reconstruction system for Monte Carlo ray tracing.
Our system gathers and filters shading on-demand, including querying secondary rays …