The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and …
Human motion synthesis is an important problem for applications in graphics and gaming, and even in simulation environments for robotics. Existing methods require accurate motion …
Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and …
We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (eg pose estimates from video or …
L Xu, Z Song, D Wang, J Su, Z Fang… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive …
L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters can be solved using supervised learning and optimizing a policy directly via back …
We present C· ASE, an efficient and effective framework that learns Conditional Adversarial Skill Embeddings for physics-based characters. C· ASE enables the physically simulated …
We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior …
J Qin, Y Zheng, K Zhou - ACM Trans. Graph., 2022 - kunzhou.net
Traditional handcrafted animation often heavily relies on creating keyframes while the in- betweening is automatically generated through spline-based interpolation. Animators have …