A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

Physics-based human motion estimation and synthesis from videos

K Xie, T Wang, U Iqbal, Y Guo… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human motion synthesis is an important problem for applications in graphics and gaming,
and even in simulation environments for robotics. Existing methods require accurate motion …

Synthesizing physical character-scene interactions

M Hassan, Y Guo, T Wang, M Black, S Fidler… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
Movement is how people interact with and affect their environment. For realistic character
animation, it is necessary to synthesize such interactions between virtual characters and …

Perpetual humanoid control for real-time simulated avatars

Z Luo, J Cao, K Kitani, W Xu - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We present a physics-based humanoid controller that achieves high-fidelity motion imitation
and fault-tolerant behavior in the presence of noisy input (eg pose estimates from video or …

Actformer: A gan-based transformer towards general action-conditioned 3d human motion generation

L Xu, Z Song, D Wang, J Su, Z Fang… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present a GAN-based Transformer for general action-conditioned 3D human motion
generation, including not only single-person actions but also multi-person interactive …

Supertrack: Motion tracking for physically simulated characters using supervised learning

L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters
can be solved using supervised learning and optimizing a policy directly via back …

C· ase: Learning conditional adversarial skill embeddings for physics-based characters

Z Dou, X Chen, Q Fan, T Komura, W Wang - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
We present C· ASE, an efficient and effective framework that learns Conditional Adversarial
Skill Embeddings for physics-based characters. C· ASE enables the physically simulated …

Dynamics-regulated kinematic policy for egocentric pose estimation

Z Luo, R Hachiuma, Y Yuan… - Advances in Neural …, 2021 - proceedings.neurips.cc
We propose a method for object-aware 3D egocentric pose estimation that tightly integrates
kinematics modeling, dynamics modeling, and scene object information. Unlike prior …

[PDF][PDF] Motion In-Betweening via Two-Stage Transformers.

J Qin, Y Zheng, K Zhou - ACM Trans. Graph., 2022 - kunzhou.net
Traditional handcrafted animation often heavily relies on creating keyframes while the in-
betweening is automatically generated through spline-based interpolation. Animators have …