Z Turan, SC Karabey - Education and Information Technologies, 2023 - Springer
This study aims to conduct a systematic review that includes studies on the use of immersive technologies in distance education. For this purpose, 132 studies detected by searching …
V Melinda, AE Widjaja - International Transactions on …, 2022 - journal.pandawan.id
Virtual reality (VR) is a computer-based simulation technology that enables users to interact while experiencing oneself in a virtual environment. Virtual reality (VR) combines three …
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified …
D Kim, T Im - Mobile Information Systems, 2022 - Wiley Online Library
Using virtual reality in the context of education is becoming important since this technology enhances learners' motivation and performance with transfer of learning, problem‐solving …
Research related to blockchain is rapidly gaining importance in the higher education. This opportunity collaborates with a proposal for a review of papers on the main blockchain topic …
Z Kedah - Jurnal MENTARI: Manajemen, Pendidikan Dan …, 2023 - journal.pandawan.id
Belakangan ini pendidikan diramaikan dengan hadirnya program Kampus Merdeka yang dicetuskan oleh Nadiem Makarim. Hal itu menggunakan konsep Kampus Merdeka belajar …
H Chen, D Sun, Y Yang, CK Looi, F Jia - Eurasia Journal of …, 2023 - ejmste.com
Blended learning (BL), an innovative, technology-supported pedagogical approach, has been extensively adopted in schools and universities. The learning effectiveness of BL has …
Era Globalisasi mempengaruhi perubahan besar terhadap perkembangan teknologi yang berdampak pada keberlangsungan ekonomi, sosial, infastruktur, politik dan terkhusus pada …
The aim of the study is twofold: to assess the usability of a virtuality (VR) interaction designed for nonliterate users in accordance with ISO-Standard 9241-11 and to compare …