D Black - Games and Culture, 2017 - journals.sagepub.com
This essay seeks to answer two questions raised by the success of video games where the player looks at the character she is playing rather than seeming to inhabit the same …
„Achtung!“, ruft die vermummte Wache und zeigt auf Lara Croft, die gerade eine von Feinden wimmelnde Ruine auskundschaftet.„Ach du Scheiße!“, kommentiert der Spieler Sarazar und …
This book takes the interface–or rather to interface, a process rather than a discrete object or location–as a concept emblematic of our contemporary embodied relationship with …
This is a thesis about priming and negative priming in video games. In this context, priming refers to an effect in which processing some concept makes reactions to related concepts …
This is study of the experience of virtual environments (VE) in the context of safety training. Research involves participants from two companies who use VEs for safety training in …
L Wilson - Textual Practice, 2020 - Taylor & Francis
Recent work from both novelists and literary critics has suggested that the contemporary novel is sick of fiction and has turned instead to the 'real'. This article questions this …