Human-centered artificial intelligence for designing accessible cultural heritage

G Pisoni, N Díaz-Rodríguez, H Gijlers, L Tonolli - Applied Sciences, 2021 - mdpi.com
This paper reviews the literature concerning technology used for creating and delivering
accessible museum and cultural heritage sites experiences. It highlights the importance of …

Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

Designing and evaluating aventura marina: A serious game to promote visitors' engagement in a science museum exhibition

J Cordova-Rangel, K Caro - Interacting with Computers, 2023 - academic.oup.com
Museums have employed video games in their exhibitions to foster visitors' participation and
improve their learning process through a positive experience. In this work, we present …

Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review

L Hassan - 2024 - scholarspace.manoa.hawaii.edu
Games and game-based approaches to education have become a part of most online and
offline learning. They are thought to engage students and facilitate effective learning. These …

Design of Immersive Museum Experiences: Improving Visitor Engagement Through Co-Creation, Augmented Reality and Gamification

MLF de Morais Sarmento - 2024 - search.proquest.com
The use of immersive experiences and extended reality (XR) in museums is becoming
increasingly prevalent as a means of enhancing visitor engagement. This study examines …