A brief overview of collision detection

R Weller, R Weller - New Geometric Data Structures for Collision Detection …, 2013 - Springer
Collision detection algorithms has been investigated since decades. Consequently, there
already exist a wide spectrum of different approaches. In this chapter, we give a broad …

Tessellation-free displacement mapping for ray tracing

T Thonat, F Beaune, X Sun, N Carr… - ACM Transactions on …, 2021 - dl.acm.org
Displacement mapping is a powerful mechanism for adding fine to medium geometric
details over a 3D surface using a 2D map encoding them. While GPU rasterization supports …

Real‐time rendering techniques with hardware tessellation

M Nießner, B Keinert, M Fisher… - Computer Graphics …, 2016 - Wiley Online Library
Graphics hardware has progressively been optimized to render more triangles with
increasingly flexible shading. For highly detailed geometry, interactive applications restricted …

Efficient ray tracing of subdivision surfaces using tessellation caching

C Benthin, S Woop, M Nießner, K Selgrad… - Proceedings of the 7th …, 2015 - dl.acm.org
A common way to ray trace subdivision surfaces is by constructing and traversing spatial
hierarchies on top of tessellated input primitives. Unfortunately, tessellating surfaces …

[PDF][PDF] State of the Art Report on Real-time Rendering with Hardware Tessellation.

H Schäfer, M Niessner, B Keinert… - Eurographics (State of …, 2014 - academia.edu
For a long time, GPUs have primarily been optimized to render more and more triangles with
increasingly flexible shading. However, scene data itself has typically been generated on …

System and method for constructing a bounding volume hierarchical structure

M Stich - US Patent 8,471,845, 2013 - Google Patents
(57) ABSTRACT A system and method for constructing a bounding Volume hierarchical
structure are disclosed. The method includes defining a parent node for the bounding …

System, method, and computer program product for constructing a hierarchical acceleration data structure that supports ray tracing of motion blur

L Grunschloss, M Stich, S Nawaz, A Keller - US Patent 9,430,863, 2016 - Google Patents
(57) ABSTRACT A system, method, and computer program product are provided for
constructing a hierarchical acceleration data structure that Supports ray tracing of motion …

MSBVH: An efficient acceleration data structure for ray traced motion blur

L Grünschloß, M Stich, S Nawaz, A Keller - Proceedings of the ACM …, 2011 - dl.acm.org
When a bounding volume hierarchy is used for accelerating the intersection of rays and
scene geometry, one common way to incorporate motion blur is to interpolate node …

Ray Tracing Animated Displaced Micro‐Meshes

H Gruen, C Benthin, A Kensler… - Computer Graphics …, 2024 - Wiley Online Library
We present a new method that allows efficient ray tracing of virtually artefact‐free animated
displaced micro‐meshes (DMMs)[MMT23] and preserves their low memory footprint and low …

[PDF][PDF] Patch-based occlusion culling for hardware tessellation

M Nießner, C Loop - Computer Graphics International, 2012 - niessnerlab.org
We present an occlusion culling algorithm that leverages the unique characteristics of patch
primitives within the hardware tessellation pipeline. That is, unseen patches are costly to …