Convergence of gamification and machine learning: a systematic literature review

A Khakpour, R Colomo-Palacios - Technology, Knowledge and Learning, 2021 - Springer
Recent developments in human–computer interaction technologies raised the attention
towards gamification techniques, that can be defined as using game elements in a non …

A design space for human sensor and actuator focused in-vehicle interaction based on a systematic literature review

P Jansen, M Colley, E Rukzio - Proceedings of the ACM on Interactive …, 2022 - dl.acm.org
Automotive user interfaces constantly change due to increasing automation, novel features,
additional applications, and user demands. While in-vehicle interaction can utilize numerous …

Euphoria: A Scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments

OA Schipor, RD Vatavu, J Vanderdonckt - Information and Software …, 2019 - Elsevier
Context: From personal mobile and wearable devices to public ambient displays, our digital
ecosystem has been growing with a large variety of smart sensors and devices that can …

Towards Implicit Interaction in Highly Automated Vehicles-A Systematic Literature Review

A Stampf, M Colley, E Rukzio - Proceedings of the ACM on Human …, 2022 - dl.acm.org
The inclusion of in-vehicle sensors and increased intention and state recognition
capabilities enable implicit in-vehicle interaction. Starting from a systematic literature review …

Cross-car, multiplayer games for semi-autonomous driving

M Lakier, LE Nacke, T Igarashi, D Vogel - Proceedings of the annual …, 2019 - dl.acm.org
We investigate and characterize a design space for in-car games based on a survey of
previous work, and identify an opportunity for" cross-car" multiplayer games played among …

On combining Big Data and machine learning to support eco-driving behaviours

G Delnevo, P Di Lena, S Mirri, C Prandi, P Salomoni - Journal of Big Data, 2019 - Springer
A conscious use of the battery is one of the key elements to consider while driving an electric
vehicle. Hence, supporting the drivers, with information about it, can be strategic in letting …

Gamified mobile applications for improving driving behavior: A systematic mapping study

A El hafidy, T Rachad, A Idri… - Mobile Information …, 2021 - Wiley Online Library
Many research works and official reports approve that irresponsible driving behavior on the
road is the main cause of accidents. Consequently, responsible driving behavior can …

Impact of artificial intelligence on gamification: Current applications

T Modi, S Gochhait - 2023 International conference on …, 2023 - ieeexplore.ieee.org
With expanding digital transformation of almost all sectors, deployment of different
technologies to complement businesses has become ubiquitous. However, discussions …

[HTML][HTML] Fictional or Real? a review of how gamification types effect eco-driving on the road

E Wallius, DB Köse - Transportation Research Part F: Traffic Psychology …, 2024 - Elsevier
This study reviews the research on the use of gamification in the eco-driving context.
Through a systematic literature review (N= 28), it analyzes the effectiveness of different …

Examining Psychological Conflict-Handling Strategies for Highly Automated Vehicles to Resolve Legal User-Vehicle Conflicts

A Stampf, M Colley, AK Knuth, C Tasci… - Proceedings of the ACM …, 2024 - dl.acm.org
As vehicle automation progresses, with SAE levels 3 to 5 introducing varying degrees of
control transfer from driver to vehicle, a key challenge emerges: aligning driver interests with …