Applicant perspectives during selection: A review addressing “So what?,”“What's new?,” and “Where to next?”

JM McCarthy, TN Bauer, DM Truxillo… - Journal of …, 2017 - journals.sagepub.com
We provide a comprehensive but critical review of research on applicant reactions to
selection procedures published since 2000 (n= 145), when the last major review article on …

Personnel selection in the digital age: A review of validity and applicant reactions, and future research challenges

SA Woods, S Ahmed, I Nikolaou, AC Costa… - European Journal of …, 2020 - Taylor & Francis
We present a targeted review of recent developments and advances in digital selection
procedures (DSPs) with particular attention to advances in internet-based techniques. By …

Gamification in the classroom: Examining the impact of gamified quizzes on student learning

DR Sanchez, M Langer, R Kaur - Computers & Education, 2020 - Elsevier
Gamification is emerging as a method aimed at enhancing instructional contents in
educational settings. However, theoretical underpinnings of the proposed effects of …

A meta-analysis of virtual reality training programs for social skill development

MC Howard, MB Gutworth - Computers & Education, 2020 - Elsevier
Recent years have seen an increase in the number of researchers and practitioners
applying virtual reality (VR) to develop social skills, but varying levels of success have been …

Gamification of employee training and development

MB Armstrong, RN Landers - International Journal of Training …, 2018 - Wiley Online Library
Gamification has become increasingly common in employee training. Simultaneously, our
scientific understanding of gamified learning has grown. However, there are few resources …

Theory-driven game-based assessment of general cognitive ability: Design theory, measurement, prediction of performance, and test fairness.

RN Landers, MB Armstrong, AB Collmus… - Journal of Applied …, 2022 - psycnet.apa.org
Games, which can be defined as an externally structured, goal-directed type of play, are
increasingly being used in high-stakes testing contexts to measure targeted constructs for …

A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences

MC Howard, EC Van Zandt - Virtual Reality, 2021 - Springer
Practical applications of virtual reality (VR), defined as a three-dimensional digital
representation of a real or imagined space, have become increasingly popular and are now …

Gamification in employee selection: The development of a gamified assessment

K Georgiou, A Gouras, I Nikolaou - International journal of …, 2019 - Wiley Online Library
Gamification has attracted increased attention among organizations and human resource
professionals recently, as a novel and promising concept for attracting and selecting …

An evaluation of gamified training: Using narrative to improve reactions and learning

MB Armstrong, RN Landers - Simulation & Gaming, 2017 - journals.sagepub.com
Background and Aim. Gamification is growing in popularity in education and workplace
training, but it is unclear which game elements are conducive to learning. The theory of …

Gamification misunderstood: How badly executed and rhetorical gamification obscures its transformative potential

RN Landers - Journal of Management inquiry, 2019 - journals.sagepub.com
Although management gamification has immense potential to broadly benefit both
management and employees, its impact to date has been lackluster and its value unclear. I …