Affective game computing: A survey

GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …

Human movement datasets: An interdisciplinary scoping review

T Olugbade, M Bieńkiewicz, G Barbareschi… - ACM Computing …, 2022 - dl.acm.org
Movement dataset reviews exist but are limited in coverage, both in terms of size and
research discipline. While topic-specific reviews clearly have their merit, it is critical to have a …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Player modeling

Player modeling is the study of computational models of players in games. This includes the
detection, modeling, prediction and expression of human player characteristics which are …

The mario ai benchmark and competitions

S Karakovskiy, J Togelius - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement
learning algorithms and game AI techniques developed by the authors. The benchmark is …

Emotion in Games. 4

GN Yannakakis, A Paiva - 2016 - books.google.com
Emotion has been investigated from various perspectives and across several domains
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …

Video-based engagement estimation of game streamers: An interpretable multimodal neural network approach

S Pan, GJW Xu, K Guo, SH Park… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this paper, we propose a non-intrusive and nonrestrictive multimodal deep learning model
for estimating the engagement levels of game streamers. We incorporate three modalities …

Towards personalised gaming via facial expression recognition

PM Blom, S Bakkes, C Tan, S Whiteson… - Proceedings of the …, 2014 - ojs.aaai.org
In this paper we propose an approach for personalising the space in which a game is played
(ie, levels) dependent on classifications of the user's facial expression—to the end of …

Fusing visual and behavioral cues for modeling user experience in games

N Shaker, S Asteriadis, GN Yannakakis… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Estimating affective and cognitive states in conditions of rich human-computer interaction,
such as in games, is a field of growing academic and commercial interest. Entertainment …