Movement dataset reviews exist but are limited in coverage, both in terms of size and research discipline. While topic-specific reviews clearly have their merit, it is critical to have a …
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N. Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
This paper attempts to give a high-level overview of the field of artificial and computational intelligence (AI/CI) in games, with particular reference to how the different core research …
Player modeling is the study of computational models of players in games. This includes the detection, modeling, prediction and expression of human player characteristics which are …
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques developed by the authors. The benchmark is …
Emotion has been investigated from various perspectives and across several domains within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
S Pan, GJW Xu, K Guo, SH Park… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this paper, we propose a non-intrusive and nonrestrictive multimodal deep learning model for estimating the engagement levels of game streamers. We incorporate three modalities …
In this paper we propose an approach for personalising the space in which a game is played (ie, levels) dependent on classifications of the user's facial expression—to the end of …
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as in games, is a field of growing academic and commercial interest. Entertainment …